What changed
0 fixes3 additions2 changes0 removals
addedExperienceArmies gain experience points in battles and upon reaching necessary experience they get promoted. Veteran armies are stronger then New recruits. Veterans can get promoted to Fanatics, who are again bit stronger and radiate Power and Fanatics can get promoted to Elite units, which radiate more Power and have some Theocracy-specific bonuses.
changedAlien invasionAlien invasion is now a real battle. When "Intergalactic Travel" knowledge is discovered, the Aliens will start to invade the planet by very strong units. In the previous versions the Alien invasion immediately ended the game. Now you have a chance to still fight for a victory for few more turns... The Alien invasion also dramatically increases Monster strength, so if you managed to save some Monster miracles for late stage of the game, the Monsters can help you delay the destruction by the Aliens. Good luck :-)
addedNew game settings"Balanced random" locations distribution was added as an option for new games. This option guarantees more even distribution of Holy Regions on the map. You can now also change Knowledge discovery speed for a new game, so you can play either technologically faster evolving games, or exactly the opposite.
addedMap BuilderYou can now create your own maps using the Map Builder.
changedOther changes based on your suggestionsStarting bonuses for Theocracies were slightly increased. Defense bonus for hills decreased from 75% to 50% Bug fixes including a bug which caused too many Pagan monsters in some games.
Defense bonus for hills75%→50%↓Defense bonus for hills decreased, nerfTheocracy changes
addedArmies gain experience points in battles and upon reaching necessary experience they get promoted. Veteran armies are stronger then New recruits. Veterans can get promoted to Fanatics, who are again bit stronger and radiate Power and Fanatics can get promoted to Elite units, which radiate more Power and have some Theocracy-specific bonuses.
changedAlien invasion is now a real battle. When "Intergalactic Travel" knowledge is discovered, the Aliens will start to invade the planet by very strong units. In the previous versions the Alien invasion immediately ended the game. Now you have a chance to still fight for a victory for few more turns... The Alien invasion also dramatically increases Monster strength, so if you managed to save some Monster miracles for late stage of the game, the Monsters can help you delay the destruction by the Aliens. Good luck :-)
added"Balanced random" locations distribution was added as an option for new games. This option guarantees more even distribution of Holy Regions on the map. You can now also change Knowledge discovery speed for a new game, so you can play either technologically faster evolving games, or exactly the opposite.
addedYou can now create your own maps using the Map Builder.
changedStarting bonuses for Theocracies were slightly increased. Defense bonus for hills decreased from 75% to 50% Bug fixes including a bug which caused too many Pagan monsters in some games.
What's new in version 1.10
Experience
Armies gain experience points in battles and upon reaching necessary experience they get promoted. Veteran armies are stronger then New recruits. Veterans can get promoted to Fanatics, who are again bit stronger and radiate Power and Fanatics can get promoted to Elite units, which radiate more Power and have some Theocracy-specific bonuses.
Alien invasion
Alien invasion is now a real battle. When "Intergalactic Travel" knowledge is discovered, the Aliens will start to invade the planet by very strong units. In the previous versions the Alien invasion immediately ended the game. Now you have a chance to still fight for a victory for few more turns... The Alien invasion also dramatically increases Monster strength, so if you managed to save some Monster miracles for late stage of the game, the Monsters can help you delay the destruction by the Aliens. Good luck :-)
New game settings
"Balanced random" locations distribution was added as an option for new games. This option guarantees more even distribution of Holy Regions on the map. You can now also change Knowledge discovery speed for a new game, so you can play either technologically faster evolving games, or exactly the opposite.
Map Builder
You can now create your own maps using the Map Builder.
Scenarios support
This version supports mods / scenarios. I will soon release some scenario and description how to create them.
Other changes based on your suggestions
Starting bonuses for Theocracies were slightly increased. Defense bonus for hills decreased from 75% to 50% Bug fixes including a bug which caused too many Pagan monsters in some games.