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Steam News2 December 20187y ago

The Word Is Not The Thing: Update 8

All versions of The Word Is Not The Thing are now available. I was able to get the Android version up but only used the emulator for testing. Maybe that will be okay. Maybe not.

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Full The Word Is Not The Thing update

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What changed

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  • Gameplay
addedAll versions of The Word Is Not The Thing are now available. I was able to get the Android version up but only used the emulator for testing. Maybe that will be okay. Maybe not. I've been working on the book for The Word Is Not The Thing. It's "a book about the game." It's intended to be part compendium and part the game itself, as far as it can be transferred onto a page. I think it's possible to do this since Mavenmob games are designed to be played within a short timeframe. I also want to provide a non-traditional gamer audience with something to maybe bridge them into Mavenmob games. I also want to vary the discovery of the games outside just digital and this is a good way to get something physical out there. So, my recent learning about how to create and publish a book will definitely come in use for any future games I create. For now, I've decided to go with a 5.5"x8.5" final size book with perfect binding and to have the books printed and distributed through Amazon's Kindle Direct Publishing service. I think I'm going to end up with 150 pages given how I've planned things out. As for the digital version, it will be free and available on Kindle, Itch.io and maybe Apple's Books service. Up next is finishing up the book, cleaning up little external things and moving forward in that direction for this game. Get more frequent design insights, screenshots and more on mavenmob’s patreon blog. You can view it here: https://www.patreon.com/mavenmob/posts

The Word Is Not The Thing changes

addedAll versions of The Word Is Not The Thing are now available. I was able to get the Android version up but only used the emulator for testing. Maybe that will be okay. Maybe not. I've been working on the book for The Word Is Not The Thing. It's "a book about the game." It's intended to be part compendium and part the game itself, as far as it can be transferred onto a page. I think it's possible to do this since Mavenmob games are designed to be played within a short timeframe. I also want to provide a non-traditional gamer audience with something to maybe bridge them into Mavenmob games. I also want to vary the discovery of the games outside just digital and this is a good way to get something physical out there. So, my recent learning about how to create and publish a book will definitely come in use for any future games I create. For now, I've decided to go with a 5.5"x8.5" final size book with perfect binding and to have the books printed and distributed through Amazon's Kindle Direct Publishing service. I think I'm going to end up with 150 pages given how I've planned things out. As for the digital version, it will be free and available on Kindle, Itch.io and maybe Apple's Books service. Up next is finishing up the book, cleaning up little external things and moving forward in that direction for this game. Get more frequent design insights, screenshots and more on mavenmob’s patreon blog. You can view it here: https://www.patreon.com/mavenmob/posts

All versions of The Word Is Not The Thing are now available. I was able to get the Android version up but only used the emulator for testing. Maybe that will be okay. Maybe not. I've been working on the book for The Word Is Not The Thing. It's "a book about the game." It's intended to be part compendium and part the game itself, as far as it can be transferred onto a page. I think it's possible to do this since Mavenmob games are designed to be played within a short timeframe. I also want to provide a non-traditional gamer audience with something to maybe bridge them into Mavenmob games. I also want to vary the discovery of the games outside just digital and this is a good way to get something physical out there. So, my recent learning about how to create and publish a book will definitely come in use for any future games I create. For now, I've decided to go with a 5.5"x8.5" final size book with perfect binding and to have the books printed and distributed through Amazon's Kindle Direct Publishing service. I think I'm going to end up with 150 pages given how I've planned things out. As for the digital version, it will be free and available on Kindle, Itch.io and maybe Apple's Books service. Up next is finishing up the book, cleaning up little external things and moving forward in that direction for this game. Get more frequent design insights, screenshots and more on mavenmob’s patreon blog. You can view it here: https://www.patreon.com/mavenmob/posts

Source

Steam News / 2 December 2018

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