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Steam News15 May 20188y ago

The Word Is Not The Thing: Update 5

I'm working on fixing all the little things and getting The Word Is Not The Thing out as soon as I can.

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Full The Word Is Not The Thing update

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0 fixes1 addition0 changes0 removals
  • Gameplay
addedI'm working on fixing all the little things and getting The Word Is Not The Thing out as soon as I can. After completing the dialogue and soundtrack, I finished up all the posters and their associated words, with a few I still intend to fix up. Also, I added a refined 'How To Play' on the main menu as well as added touch controls for mobile and made the game aware of aspect ratio/resolution changes in terms of the menus, rain, and second camera, which has the action indicator and word counter. Further, I completed the mind maze and decided on the final word, without making things too technically difficult. I think there's something about light and darkness and words hiding in the darkness, with light shining on those deeply rooted words in order to bring them to light, and to ultimately destroy them. I made sure to use both positive and negative words throughout and will probably tweak as I finalize things. Get more frequent design insights, screenshots and more on mavenmob’s patreon blog. You can view it here: https://www.patreon.com/mavenmob/posts

The Word Is Not The Thing changes

addedI'm working on fixing all the little things and getting The Word Is Not The Thing out as soon as I can. After completing the dialogue and soundtrack, I finished up all the posters and their associated words, with a few I still intend to fix up. Also, I added a refined 'How To Play' on the main menu as well as added touch controls for mobile and made the game aware of aspect ratio/resolution changes in terms of the menus, rain, and second camera, which has the action indicator and word counter. Further, I completed the mind maze and decided on the final word, without making things too technically difficult. I think there's something about light and darkness and words hiding in the darkness, with light shining on those deeply rooted words in order to bring them to light, and to ultimately destroy them. I made sure to use both positive and negative words throughout and will probably tweak as I finalize things. Get more frequent design insights, screenshots and more on mavenmob’s patreon blog. You can view it here: https://www.patreon.com/mavenmob/posts

I'm working on fixing all the little things and getting The Word Is Not The Thing out as soon as I can. After completing the dialogue and soundtrack, I finished up all the posters and their associated words, with a few I still intend to fix up. Also, I added a refined 'How To Play' on the main menu as well as added touch controls for mobile and made the game aware of aspect ratio/resolution changes in terms of the menus, rain, and second camera, which has the action indicator and word counter. Further, I completed the mind maze and decided on the final word, without making things too technically difficult. I think there's something about light and darkness and words hiding in the darkness, with light shining on those deeply rooted words in order to bring them to light, and to ultimately destroy them. I made sure to use both positive and negative words throughout and will probably tweak as I finalize things. Get more frequent design insights, screenshots and more on mavenmob’s patreon blog. You can view it here: https://www.patreon.com/mavenmob/posts

Source

Steam News / 15 May 2018

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