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Steam News3 January 20215y ago

Update 1.0.04

Update 1.0.04 is now live! Added a new unique Charm for the Mitsukuni 2 layout Added a new unique Charm for the Mitsukuni 3 layout Added a new Ammo Weapon, the Maruki-yumi Added a new Ammo Weapon, the Fusetake-yumi Twea

Full notes

Full The Wind and Wilting Blossom update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes7 additions11 changes0 removals
  • Gameplay
  • Events
  • Balance
  • Fixes
  • UI and audio
addedAdded a new unique Charm for the Mitsukuni 2 layout
addedAdded a new unique Charm for the Mitsukuni 3 layout
addedAdded a new Ammo Weapon, the Maruki-yumi
addedAdded a new Ammo Weapon, the Fusetake-yumi
changedTweaked the Mitsukuni 2, Mitsukuni 3, and Fujiwara 3 layouts
changedOverhauled numerous Charm Tier and Rarity values

The Wind and Wilting Blossom changes

addedAdded a new unique Charm for the Mitsukuni 2 layout
addedAdded a new unique Charm for the Mitsukuni 3 layout
addedAdded a new Ammo Weapon, the Maruki-yumi
addedAdded a new Ammo Weapon, the Fusetake-yumi
changedTweaked the Mitsukuni 2, Mitsukuni 3, and Fujiwara 3 layouts

Update 1.0.04 is now live!

  • Added a new unique Charm for the Mitsukuni 2 layout

  • Added a new unique Charm for the Mitsukuni 3 layout

  • Added a new Ammo Weapon, the Maruki-yumi

  • Added a new Ammo Weapon, the Fusetake-yumi

  • Tweaked the Mitsukuni 2, Mitsukuni 3, and

    Fujiwara 3

    layouts

  • Overhauled numerous Charm Tier and Rarity values

  • Improved the Farmer Ally level-up schema and made them 50% cheaper to level

  • Nerfed the Merchant Ally mitigation, tweaked their level-up schema, and increased their Wado cost

  • Improved the Sohei Ally's mitigation level-up schema

  • Added a new guaranteed City location to the Ezo region

  • Changed the Bleed and Burn Status Effects to trigger at the beginning of the Player and Enemy Turns instead of at the end

  • Increased the challenge of the Hard Difficulty setting

  • Added the ability for the Jubokko yokai to move but lowered its mitigation

  • Lowered the Projectile Patron Achievement requirement to 25 from 30

  • Lowered the Renovate and Refurbish Achievement requirement to 100 from 150

  • Changed the Chain Reaction Achievement to be increment from any party member applying a Status Effect and lowered the total to 30

  • Changed the Hotfoot Achievement to complete based on Battle Victories instead of Flees

  • Tweaked a few enemy Immunities

  • Renamed the unequipped "Charms" section of the Party Window to "Charm Inventory"

  • Added text to Charm descriptions to clarify that they do not stack

Fixes

  • Fixed an issue where the Knockback Status Effect wasn't counting towards Achievements that track Status Effects

  • Fixed an issue where Ammo/Ki Cost savings from Charms were still being tabulated towards Achievements that required spending Ki or Ammo

  • Fixed the Dirty Dealer Achievement to unlock correctly and to no longer unlock on any Status Effect being applied during the battle

  • Fixed an issue where Quest Locations would appear on previously visited Nodes and would not be accessible

  • Fixed the

    Takiyasha

    summons to respect Difficulty settings

  • Fixed the

    Daikyu

    Weapon Wado and Ammo cost

  • Fixed the Impervious Achievement to unlock correctly

  • Fixed a text overlap in the Achievement window for the Chain Reaction Achievement

  • Fixed an issue where Achievements granted mid-battle could have their item tooltips sometimes get stuck to the cursor

  • Cleaned up the

    Bashin

    Weapon art to look less blurry

  • Fixed various event logic bugs and typos

Source

Steam News / 3 January 2021

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