Full notes
Full The Wind and Wilting Blossom update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
The Wind and Wilting Blossom changes
We get it - you probably want to play the game rather than read our blather, but we'd be fools not to make a quick launch announcement.
We launched to Early Access at the end of April, and projected about six months to get out of EA. It (clearly) took us a little bit longer than we'd planned, but we believe the extra time and love was worth it. The game feels worlds more polished than the EA launch, and we've added so much new content that we're really excited about.
We'd be remiss not to briefly mention the folks and organizations that have advocated for us during (and often before!) EA:
All of our EA purchasers and players (particularly those of you that playtested even earlier)
Our Discord and Twitter communities
The streamers and journalists willing to cover an EA game from a tiny studio no one's ever heard of
Seattle Indies Expo for being the only convention that gave us any time or floor space
Now go get back to the game! If you're enjoying it, it would mean the world to us if you'd take a few minutes to write a positive Steam review, tell your friends about it, and join us on Twitter or Discord. There's more stuff to come (we're particularly enamored with an annoying enemy who will steal your wado), so stay tuned.
Picklefeet Games
Source
Changelog.gg summarizes and formats this update. How we read updates.
