Update log
Full The Wilds of Dacrima: Field Notes from a Poorly Supervised Alchemist and his Unruly Clockwork Companion update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Greetings Alchemists,
Extracted changes
- Gameplay
- Fixes
A new year of adventure has began and we are back on the airship tinkering and toiling away.
2024 is set to be an exciting year for Project Grove with the development nearing the end of Alpha. We have started the year focused on enriching the world with improving games features and events whilst making updates and adding polish to the narrative and levels.
CHANGING THE STORY
Throughout testing and development we have made multiple amendments and improvements to not only the structure of game itself but also the narrative.
Offering a smoother gameplay experience when adventuring and navigating Dacrima whilst increasing immersion and pacing.
These include:
Implementation of quest structure
Complete blocking of Cutscenes and Conversations
Updated Act II script
Addition of remaining story events
NO PLACE LIKE BIOME
Swamp and Temple biomes have been overhauled to streamline the overall experience of gameplay with:
Playtesting and polishing
Updates to some puzzles
WHAT’S BUGGING YOU?
Alongside these changes we have been working through the levels to identify and rectify known issues.
Fixed a number of bugs with potion abilities
Fix to bugs affecting gameplay devices
ONE LAST TIME
We are excited to announce that we are working on and developing the games final level.
Not much can be said about this mysterious and yet wonderous place, you will just have to see it for yourself.
We have blocked out much of the level, narrative and puzzles and can offer you a small work in progress spoiler.
LEAVING THE AIRSHIP
We wanted to say a huge thank you and a sad goodbye to Jordan, who's leaving Antler for new pastures this week! He's been incredibly impactful to our team and was Grove's #1 fan ever since he joined. He's established a new community for us on TikTok, injected heaps of momentum to our other channels and of course - kept you folks updated on our progress to finishing the game whilst we dev away! We'll miss him heaps but we're so excited to see his journey into the games industry :deer:
STAY UPDATED
We have some exciting videos and content planned for the coming months so keep an eye on our socials to stay up to date.
🦌 Here’s our new TIKTOK page
🦌 Be part of the conversation on Twitter
🦌 Check out the Discord and become part of THE HERD
🦌 Catch our development updates, unreal tutorials and more on our Youtube channel
Source
