The Wilds of Dacrima: Field Notes from a Poorly Supervised Alchemist and his Unruly Clockwork Companion
Steam News 9 January 20242y ago

2024 Will be BETA!

Greetings Alchemists, A new year of adventure has began and we are back on the airship tinkering and toiling away. 2024 is set to be an exciting year for Project Grove with the development nearing the end of Alpha. We h…

Update log

Full The Wilds of Dacrima: Field Notes from a Poorly Supervised Alchemist and his Unruly Clockwork Companion update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Greetings Alchemists,

Extracted changes

1 fix3 additions4 changes0 removals
  • Gameplay
  • Fixes
addedA new year of adventure has began and we are back on the airship tinkering and toiling away.
changedCHANGING THE STORYOffering a smoother gameplay experience when adventuring and navigating Dacrima whilst increasing immersion and pacing.
changedCHANGING THE STORYUpdated Act II script
changedNO PLACE LIKE BIOMESwamp and Temple biomes have been overhauled to streamline the overall experience of gameplay with:
fixedWHAT’S BUGGING YOU?Fixed a number of bugs with potion abilities
changedWHAT’S BUGGING YOU?Fix to bugs affecting gameplay devices

A new year of adventure has began and we are back on the airship tinkering and toiling away.

2024 is set to be an exciting year for Project Grove with the development nearing the end of Alpha. We have started the year focused on enriching the world with improving games features and events whilst making updates and adding polish to the narrative and levels.

CHANGING THE STORY

Throughout testing and development we have made multiple amendments and improvements to not only the structure of game itself but also the narrative.

Offering a smoother gameplay experience when adventuring and navigating Dacrima whilst increasing immersion and pacing.

These include:

  • Implementation of quest structure

  • Complete blocking of Cutscenes and Conversations

  • Updated Act II script

  • Addition of remaining story events

NO PLACE LIKE BIOME

Swamp and Temple biomes have been overhauled to streamline the overall experience of gameplay with:

  • Playtesting and polishing

  • Updates to some puzzles

WHAT’S BUGGING YOU?

Alongside these changes we have been working through the levels to identify and rectify known issues.

  • Fixed a number of bugs with potion abilities

  • Fix to bugs affecting gameplay devices

ONE LAST TIME

We are excited to announce that we are working on and developing the games final level.

Not much can be said about this mysterious and yet wonderous place, you will just have to see it for yourself.

We have blocked out much of the level, narrative and puzzles and can offer you a small work in progress spoiler.

LEAVING THE AIRSHIP

We wanted to say a huge thank you and a sad goodbye to Jordan, who's leaving Antler for new pastures this week! He's been incredibly impactful to our team and was Grove's #1 fan ever since he joined. He's established a new community for us on TikTok, injected heaps of momentum to our other channels and of course - kept you folks updated on our progress to finishing the game whilst we dev away! We'll miss him heaps but we're so excited to see his journey into the games industry :deer:

STAY UPDATED

We have some exciting videos and content planned for the coming months so keep an eye on our socials to stay up to date.

🦌 Here’s our new TIKTOK page

🦌 Be part of the conversation on Twitter

🦌 Check out the Discord and become part of THE HERD

🦌 Catch our development updates, unreal tutorials and more on our Youtube channel

Source

Steam News / 9 January 2024

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