Update log
Full The Wilds of Dacrima: Field Notes from a Poorly Supervised Alchemist and his Unruly Clockwork Companion update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Greetings Alchemists!!
Extracted changes
- Gameplay
- Performance
- UI and audio
The Antler team have been foraging and transmuting tirelessly to make your dreams of exploring the world of Dacrima a reality.
We wanted to share some of the most noteworthy and exciting updates to Project Grove’s development!
THE STORY SO FAR.. After a successful Kickstarter campaign we were able to create and deliver the ‘Project Grove: Prologue’, a short demo build of the game and world we are creating.
We were able to gauge player response in regards to all aspects of the game and have used this feedback to develop an even more immersive and streamlined game.
While our work is still not finished, we have spent that time cranking all the levers and stoking the engines to evolve Project Grove in to something we are truly proud of and a world that players will want to return to time and time again.
We will be updating the steam page regularly with news and features about the development and overall status of the game so that you never miss a beat!
With that said, here are a few of the key changes and developments we have made since:
A WHOLE NEW WORLD UPDATE TO UNREAL 5 We bit the bullet and upgraded the whole project (whilst gaining a couple grey hairs in the process)! This has been a major factor in Project Groves development cycle with the benefits of:
- Increased fidelity - Enhanced performance - Improved destructible meshes - Reliable updates and bug fixes
With a handful of other useful features this means not only do you get to explore the gorgeous environment with enhanced lighting and particle systems, it will improve overall performance and gameplay so that you can live the alchemist life that you have always dreamed of.
BIOMES Visiting the world of Dacrima has never been so exciting with 3 NEW biomes to explore.
CAVES Find your way through the cracks and chasms to unearth the secrets below.
WETLANDS Among the bramble and the fell, dangers dwell and alchemists never tell. What will you find lurking amidst the murky waters?
TEMPLES Remnants of a bygone civilisation or something more sinister? Only alchemists with the strongest of constitutions may need discover these relics
POTIONS A little more science than magic, potions aid your journey throughout Dacrima. From traversing the environment to solving puzzles, there are over 18 potions to discover and utilise!
We of course want you to discover the potions as you set off on your grand adventure but here is a sneak peek at….
SUN POTION Transform your old pal L-P1N with the SUN POTION and unlock a treasure trove of abilities.
- Launch yourself across the landscape, clearing crevasses and chasms in the blink of an eye. - Attract all sorts of creatures and critters to your location - Turn L-P1N into your very own underwater geyser!
UI/UX Fresh off the press: we’ve overhauled how you navigate around in your journal, from Potions, to Lore and Inventory pages!
With beautiful illustrations, an objective tracker and information on all the flora and fauna you have discovered, it’s the perfect pocket-sized companion for your travels (just don’t tell L-P1N)
IMPROVED MOVEMENT AND PHYSICS Why walk when you can walk with style?
Movement has now been improved with updated swimming and mantling mechanics. With smoother animations and transitions, overall movement should feel more natural and fluid. Now you can
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