Full notes
Full The Wild Outback update
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What changed
- Gameplay
- UI and audio
- Balance
The Wild Outback changes
The Wild Outback v1.0.6.2 is now live! This is a minor update that makes the game less frustrating to play through. It also adds some quality of life improvements.
Player Changes:
Added XP Bar with levels.
Added UI showing which weapon is currently in use, with clickable buttons.
Healing from Health pickups doubled.
Scaled down Player projectile and enemy health point numbers for consistency. Certain player projectiles that were weak are now more effective while other stronger projectiles are more balanced.
Jules's throwing knives have a much lower chance of spawning lightning bolts when striking enemies.
Player lightning bolts deal far more damage.
Dust Destructor powerup now follows the player.
Removed damage bonus for Harley's Baseball and Water Gun.
Alien Robot Ally lifetime reduced to 15 seconds (Was 45 seconds).
Increased projectile speed for all of Colin's weapons.
Enemy Changes:
All enemy projectile damage has been reduced for better Player survivability.
All Enemy projectiles have been slowed down.
Enemy projectile damage against other enemies has been reduced to 1.
Alien robot enemies have reduced fire rate.
Reduced powerup star spawn chance from all enemies.
Reduced Level 1 Boss movement speed and acceleration.
Level 1 Boss Lazers are far less aggressive.
Level 2 Boss is slower and fire rate reduced.
Phase Two screen graphic removed for Level 1 and 3 bosses.
Reduced Level 3 Boss movement speed and acceleration.
Level 3 Boss Lazers are far less aggressive.
Reduced Charlie Gang movement speed and acceleration.
Every Charlie Gang member now has the same max health.
'Healthy Smite' powerup renamed to 'Thunderstorm'
Grim reaper enemy movement speed greatly reduced.
Miscellaneous Changes:
The distance between the Level camera has been slightly lowered to the ground and is now consistent throughout all levels. (You can still right click to toggle wide cam)
Reduced enemy spawn rates in levels 1 - 4.
Level 2 enemy spawns stop at 4 minutes instead of 5.
Level 4 completion timer shortened to 4 minutes from 6 minutes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
