In this update10
Full notes
Full The Wickie : Journey of a Lighthouse Keeper update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Security
- Fixes
The Wickie : Journey of a Lighthouse Keeper changes
The Wickie - Patch 1.2.0 Changelog
A Large Feature & Fix Patch
Greetings Keepers,
Patch 1.2.0 brings significant improvements, new features, and important fixes to The Wickie. This update refines core systems, expands on visual feedback for key mechanics, and resolves several player-reported issues.
Major Changes & Features
HUD Reticule Update
[] Following player feedback, the HUD reticule has been adjusted for improved visibility. [] The reticule now remains larger even when not hovering over an interactive item, making it easier to see in all conditions.
Checkpoint & Save System Expansion
[] The visual steampunk-inspired save system, previously used from Days 2-5, has now been implemented in Day 1 as well. [] Instead of the previous invisible checkpoint system, players will now encounter a distinct, interactive save area that reacts when activated.
A small animated circle will now appear in the lower-right corner to indicate when a save is successfully registered.
Fixes & Gameplay Improvements
Storeroom Security
The storeroom at the Quay has been relocked to prevent unintended access.
Sailor Conversations Repaired
[] Certain conversations among sailors previously referenced incorrect names—these have now been corrected. [] The two sailors talking on Gondola Island now play the appropriate dialogue, restoring narrative consistency.
Improved Water Exit on Gondola Island
Players who fall into the water upon first arriving at Gondola Island will now find it much easier to exit, thanks to a newly added stairway.
New Conversations Added for Clarity
Neil at the Engine Rooms now has additional dialogue to better explain the purpose of the steampunk save system and how it functions.
Keybinding System Fixed & Fully Functional
[] Keybinding was previously non-functional —this has now been completely resolved. [] Players can now fully customize their key and gamepad bindings for movement and interactions.
New Mouse & Controller Customization Options
[] Players can now adjust controller sensitivity for both mouse and gamepad via the Pause Menu. [] Mouse inversion is now fully supported, providing more options for player preference.
Versioning & Acknowledgments
Due to the scale of this release, the game version has moved from 1.1.4 to 1.2.0.
Special thanks to Tony and Octopink for reporting these issues—your feedback has been invaluable in improving the experience for all players!
Source
Changelog.gg summarizes and formats this update. How we read updates.
