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Full The Wicked Isles update
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What changed
- Gameplay
The Wicked Isles changes
Introduction time!
It's the captain of this project here, call me Amazed. I am excited to reveal to you The Wicked Isles! The game is intended as my gamedev debut and even if not extensive; variety, fun and experimentation are its essence to me. I do the design and programming by myself, but I am lucky to collaborate with a few artists who help me to provide a pleasant finish to the experience. The idea came out of a game jam and explores what would happen if the old good minesweeper had elements of risk-taking, treasure-hunting... (and managing thereof). Eventually I also ended up taking inspiration from the lively and delightful genre of roguelike to establish progression.
Playtesting Demo Now
I am writing this following up the opening of the playtest for the demo version of the game. Every piece of feedback is a great help for a small initiative like this, so do have a go at it and say hello on discord if you so please!
See you at the Next Fest... and much sooner too!
The first milestione for The WIcked Isles is the upcoming Next Fest BUT the Demo is planned to come out even up to a month early, not to mention a few minor releases to give you some advance tase of what's to come, so stay tuned!
Source
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