In this update2
Full notes
Full The Wicked Isles update
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Repeated intro
Hello everyone a number of issues came to my attention so here is a handful of fixes of whatever I could figure out at hoc:
What changed
- Fixes
- Maps
- Gameplay
- UI and audio
- Balance
The Wicked Isles changes
Fixes:
Edge Case breaking progression if both victory conditions are reached at the same time fixed
Meeting the natives rarely causing softlocks fixed - ('softlocks' removed, not 'rarely' ;D)
The first stage can no longer start on a non-empty tile which used to open possibility for some edge cases
Messaging in the tutorial improved based on repeating feedback I got
A handful of aesthetic fixes like character choice buttons and collection tooltip being offset
Known issues:
If anyone has some info about conditions of the following elusive known issues occurring, I would be very grateful. I heard they happen but I can not reliably trigger and fix them.
Health counter on the Medic occasionally disappearing
Unlocking more than one character in one run is not showed by the progress bar, ending on the first unlock. (purely visual issue, the characters are actually unlocked correctly)
Source
Changelog.gg summarizes and formats this update. How we read updates.
