In this update5
Full notes
Full The Warhorn update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Balance
- Gameplay
- Maps
- Server
The Warhorn changes
Multiplayer and stability in experimental version
After the stress test from 5 November and another round of internal network tests we needed to fix some stuff and now we have good resultats-basic foundations of UE5 multiplayer are working as intended. No desync problems, random lags or weird crashes.
Also we have potentially fixed some niche problems with some hardware and software configurations so UE5 will be more stable than UE4.
Return of the Bag
In the UE5 version the inventory system is partially rewritten from a technical standpoint and we are getting much better results. Overall, the inventory system will run smoothly and be slightly less janky.
New standard for the largest stack will be 120 units in one inventory slot and the smallest one will be possibly somewhere around 15-30. Tools and weapons will not be stackable but overall they will last longer than in the UE4 version so going to dunegons with more than 3 swords will be a thing of the past.
Cold iron shall be the master of you all..
In UE5 we are overhauling the entire crafting system so magic can appear later in development. The Warhorn needed some changes to stay fresh and some old systems were requiring extra attention.
Firstly, early in the UE5 lifecycle we will introduce cooper and stone as resources for crafting tools. This step was hotly debated inside our team but after one month of analysis we decided that iron will no longer be the first and only tier of tools. Yeah, this means that you will get iron tools slightly later.
But don’t worry, this change does not mean that you will dig copper with tools made of mud and later dig iron with something that breaks if your character sneezes in the wrong direction. Tools in future updates will be more durable and resource gathering will be more satisfying.
On Early Access
As you understand The Warhorn is still in early access and we're working on future updates. Experimental version usually gets updated more than two times in a week and with every week we are moving forward with production of graphic assets, code and animations.
Updates of UE5 version are small and numerous so we are not writing path notes for every bug or code fix. It would mean that you would get community post every 2-4 days or even every day.
Unreal Engine 4 version was getting larger updates to the main branch and smaller updates to the developer branch, it’s normal thing in game development. Visible updates were often sum of smaller ones-we are not informing about the gap between x.x.47 and x.x.49 because you are only interested in changes between x.1.x and x.2.x.
Overall change to update frequency doesn't mean that we ,,do less stuff”. We only decreased amount of patch notes that we are publishing on steam. This will soon change, and we will start sharing regular patch notes from the experimental version.
Message from Krawiec (Game designer)
Hi, today I want to touch on one specific topic-difference between planned content from devlogs and things that I currently have on the drawing board or project documentation.
Firstly, on devlogs we are often informing the community about incoming work-in-progress features. If you see a model, animation or element of terrain this often means that we are working on it. If something is on concept art-we are planning to soon start work on it or we are currently working on this asset.
Second category is stuff from internal project documentation (such as GDD) or designer’s drawing board. Currently in my spare time I'm working on game design and mechanics of undead biome, polearms, two handed weapons and capybara mount. This doesn't mean that we can or should talk about or promise those features. Yes, we can do that and actions like this could increase the amount of copies sold but really…it would end someday and unethical business practices often lead to downfall.
If you need technical support or have any questions about Warhorn’s development you can always ask on our discord server. https://discord.gg/SbsRXMM
Source
Changelog.gg summarizes and formats this update. How we read updates.
