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Steam News25 June 20224y ago

The Warhorn - Devlog #2

Welcome everyone to our second Devlog on The Warhorn development. ːTheWarhornLogoː The Warhorn Team Over the past four weeks, a new development team has been trained and prepared to work on The Warhorn game and as a res

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Full The Warhorn update

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What changed

0 fixes5 additions4 changes0 removals
  • Gameplay
  • Server
  • Balance
  • Maps
  • Performance
addedThe Warhorn TeamOver the past four weeks, a new development team has been trained and prepared to work on The Warhorn game and as a result, we managed to release a new update last week. It was a busy time, but it was spent in a wonderful atmosphere. It was a great decision to enlarge the team because the work on the game is gaining momentum.
changedThe Warhorn TeamA short message from Caim below. Hi everyone! My name is Kuba (Caim), my job is to deliver you memorable, interesting characters and enjoyable stories. We’re doing what we can to make The Warhorn a great game. Stay tuned and if you have any questions, you can find me on the discord server.
addedNext UpdateAll the time we work on early game balance such as arranging the old town to make it easier for new players. We adjust the treasure chests items to make the game fairer and not totally random as The Warhorn's balance is not good and players can run around with heavy metal armor after a few minutes of play.
changedNext UpdateAdditionally, we are constantly focusing on bug fixing that hinder the gameplay.
changedUnreal Engine 5The first step in migration is done, we finally successfully opened a project in Unreal Engine 5. There are still a lot of errors in the project but this is the first huge step for the game, next stage is to fix fatal errors, migrate plugins and finally compile the game.
addedUnreal Engine 5There are still many challenges ahead of us but we are really determined to fully migrate the game because we see the potential of the version of the engine and work in the new engine is well optimized.

Welcome everyone to our second Devlog on The Warhorn development. ːTheWarhornLogoː

The Warhorn Team

Over the past four weeks, a new development team has been trained and prepared to work on The Warhorn game and as a result, we managed to release a new update last week. It was a busy time, but it was spent in a wonderful atmosphere. It was a great decision to enlarge the team because the work on the game is gaining momentum.

We are glad to say that another person joined The Warhorn Team this week. Please welcome Caim who is a writer, he will help us improve our lore and will definitely bring a brilliant vibe to the game.

A short message from Caim below. Hi everyone! My name is Kuba (Caim), my job is to deliver you memorable, interesting characters and enjoyable stories. We’re doing what we can to make The Warhorn a great game. Stay tuned and if you have any questions, you can find me on the discord server.

Next Update

All the time we work on early game balance such as arranging the old town to make it easier for new players. We adjust the treasure chests items to make the game fairer and not totally random as The Warhorn's balance is not good and players can run around with heavy metal armor after a few minutes of play.

We will also reduce death losses, in the current version of the game it's a lot bugs where players can die through no fault of theirs, we don't want it to discourage people from playing.

Additionally, we are constantly focusing on bug fixing that hinder the gameplay.

Unreal Engine 5

The first step in migration is done, we finally successfully opened a project in Unreal Engine 5. There are still a lot of errors in the project but this is the first huge step for the game, next stage is to fix fatal errors, migrate plugins and finally compile the game.

There are still many challenges ahead of us but we are really determined to fully migrate the game because we see the potential of the version of the engine and work in the new engine is well optimized.

Creatures

The behavior of creatures is very problematic, they are stiff, unnatural, sometimes freezing and not fighting well, they cause many problems that affect performance. We analyze the animal code and with each update we improve them to finally create a good enemies to fight in the world of The Warhorn.

Concept Arts

At the end we want to share new concept arts created by our talented artist abincco :) Please enjoy and comment what do you think about it.

Rocks and stones.

Natural portal.

New leather equipment.

Let us know in the comments section what you think about our devlogs and what else you would like to read in them.

If you want to help us develop the game or have other questions regarding The Warhorn, join our Discord! https://discord.gg/SbsRXMM

Source

Steam News / 25 June 2022

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