HomeGamesUpdatesPricingMethodology
Steam News7 June 202627d ago

Complete Multiplayer Architecture Overhaul

⚠️ IMPORTANT NOTICE: This update completely rewrites the game's network architecture. While core systems work, this massive shift may temporarily introduce more bugs than usual.

Full notes

Full THE WALLWAY update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions1 change1 removal
  • Performance
  • Server
  • Fixes
  • UI and audio
  • Gameplay
changed⚠️ IMPORTANT NOTICE: This update completely rewrites the game's network architecture. While core systems work, this massive shift may temporarily introduce more bugs than usual. This is a necessary foundation for a crash-free multiplayer. Please report any issues on Discord.
addedNew Networking System: Complete migration to a Sub-level architecture. Players no longer load between separate maps, which permanently eliminates server desynchronization and disconnects.
fixedStat Fixes: Resolved issues with stats and values failing to sync correctly between levels.
addedMenu & Tutorial: Added a currently inactive Tutorial button in preparation for the upcoming Tutorial Update.
removedLoading Screens: Temporarily removed loading screens to facilitate rapid deployment and testing. They will return with an improved design.
addedWhat’s Next: This new, high-stability system is in live testing and will gradually be implemented across all our titles. The very next patch will introduce a fully playable tutorial.

THE WALLWAY changes

changed⚠️ IMPORTANT NOTICE: This update completely rewrites the game's network architecture. While core systems work, this massive shift may temporarily introduce more bugs than usual. This is a necessary foundation for a crash-free multiplayer. Please report any issues on Discord.
addedNew Networking System: Complete migration to a Sub-level architecture. Players no longer load between separate maps, which permanently eliminates server desynchronization and disconnects.
fixedStat Fixes: Resolved issues with stats and values failing to sync correctly between levels.
addedMenu & Tutorial: Added a currently inactive Tutorial button in preparation for the upcoming Tutorial Update.
removedLoading Screens: Temporarily removed loading screens to facilitate rapid deployment and testing. They will return with an improved design.

⚠️ IMPORTANT NOTICE: This update completely rewrites the game's network architecture. While core systems work, this massive shift may temporarily introduce more bugs than usual. This is a necessary foundation for a crash-free multiplayer. Please report any issues on Discord.

Changelog:

  • New Networking System: Complete migration to a Sub-level architecture. Players no longer load between separate maps, which permanently eliminates server desynchronization and disconnects.

  • Stat FixesResolved issues with stats and values failing to sync correctly between levels.
  • Menu & TutorialAdded a currently inactive Tutorial button in preparation for the upcoming Tutorial Update.
  • Loading ScreensTemporarily removed loading screens to facilitate rapid deployment and testing. They will return with an improved design.

What’s Next: This new, high-stability system is in live testing and will gradually be implemented across all our titles. The very next patch will introduce a fully playable tutorial.

Team Galactic Games

Source

Steam News / 7 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.