In this update4
Full notes
Full The Wall update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
The Wall changes
I've had a few people ask "ok, the game is fun, but what do I get for playing?" At first I was shocked by this question, thinking "well the point of playing the game is to play the game." However, after many people suggested adding leaderboards, career profiles, etc., I realized that just seeing the "victory" screen really doesn't mean much. Being able to see how you've done over time, look at match data, see how you stack on global leaderboards, and unlock new skins as you play would add so much more meaning to finishing matches.
Version 1.6.0 contains the all new Player Profile, Match Analytics, and Item Progression systems. Here's a summary of each system:
Player Profiles
View anyone's profile through your squad or match history.
Match Analytics
This is the match overview page. It shows a generic leaderboard with details about the match.
This is the graphs page, where you can analyze various metrics throughout the match.
Item Unlock System
Along with the axe, almost every gun has 5 skins to unlock based on kills. I hope to expand this to include items in the future!
February Patreon Skin Drop - Prismatic Web
Originally I wanted to make a skin that had a theme to match this update. I tried playing around with various textures that resembled graphs and stats but couldn't get anything to look good. Almost ready to quit, I flipped some random switches in Substance Painter and finally had an "AHA" moment. 20 minutes later "Prismatic Web" was born.
Changelog
Added player profiles
Added ELO system to track global player rank (casual)
Added item progression and 50+ new skins
Added new "Prismatic Web" Patreon skin
Added match history
Added match overview pagee
Added match graphs page
Reduced wall opening time by 50 seconds
Fixed some glitchiness with Water Treatment map
Fixed various skin icons
Removed placeholder fish image from lots of places in the game
STB takes a lot more damage from explosions now
Fixed colliders on stairs, ETowers, barricades, etc. - explosions that happened next to these objects didn't register
Fixed self-colliding pings
Reduce time to kick at end of game
Source
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