Intro This update hones in on what makes the game fun - intimate, strategic, quick paced action.
In this update5
Full notes
Full The Wall update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix4 additions8 changes0 removals
Maps
Gameplay
Balance
Fixes
changedIntroThroughout the many matches that the community and I myself have played, it's generally agreed upon that 3v3 matches are the most fun. Games tend to be fast paced and it's easy to coordinate with teammates. In 4v4+ matches, the map tends to get overloaded with turrets, barricades, buildings, etc., causing lag and frustration as matches tend to stalemate and last 50+ minutes.
changedIntroUpdate 1.5.0 limits matches to 3v3 and brings you maps oriented for the 3v3 experience.
changedNew Map - The VeilHanging platforms, a vertical playstyle, and aggressive turrets inside of the wall set this map apart from any map that has been in the game.
changedNew Map - Water TreatmentThis map features a "Tri-Wall" that lacks a timer. Players decide when they want to attack, be it through entry point A, B, or C.
addedReworked Map - OasisOasis has been shrunk down significantly, catering towards the new 3v3 playstyle. It's aesthetics have been revamped and the map feels much more like a map, as opposed to a random assortment of rocks.
addedChangelogTwo brand new maps
overheal cap200→140↓overheal cap decreased, nerfhealth of turret200/400/600→200/300/400
The Wall changes
changedThroughout the many matches that the community and I myself have played, it's generally agreed upon that 3v3 matches are the most fun. Games tend to be fast paced and it's easy to coordinate with teammates. In 4v4+ matches, the map tends to get overloaded with turrets, barricades, buildings, etc., causing lag and frustration as matches tend to stalemate and last 50+ minutes.
changedUpdate 1.5.0 limits matches to 3v3 and brings you maps oriented for the 3v3 experience.
changedHanging platforms, a vertical playstyle, and aggressive turrets inside of the wall set this map apart from any map that has been in the game.
changedThis map features a "Tri-Wall" that lacks a timer. Players decide when they want to attack, be it through entry point A, B, or C.
addedOasis has been shrunk down significantly, catering towards the new 3v3 playstyle. It's aesthetics have been revamped and the map feels much more like a map, as opposed to a random assortment of rocks.
Intro
This update hones in on what makes the game fun - intimate, strategic, quick paced action.
Throughout the many matches that the community and I myself have played, it's generally agreed upon that 3v3 matches are the most fun. Games tend to be fast paced and it's easy to coordinate with teammates. In 4v4+ matches, the map tends to get overloaded with turrets, barricades, buildings, etc., causing lag and frustration as matches tend to stalemate and last 50+ minutes.
Update 1.5.0 limits matches to 3v3 and brings you maps oriented for the 3v3 experience.
New Map - The Veil
Hanging platforms, a vertical playstyle, and aggressive turrets inside of the wall set this map apart from any map that has been in the game.
New Map - Water Treatment
This map features a "Tri-Wall" that lacks a timer. Players decide when they want to attack, be it through entry point A, B, or C.
Reworked Map - Oasis
Oasis has been shrunk down significantly, catering towards the new 3v3 playstyle. It's aesthetics have been revamped and the map feels much more like a map, as opposed to a random assortment of rocks.
Changelog
Two brand new maps
Reworked "Oasis" map
Oriented the game towards 3v3 (squads, lobbies, etc.)
Better looking environments overall
Added self destruct for turrets and missile defenses
Reduced overheal cap from 200 to 140
Can now place healing stations anywhere, but limited to 2
Reduced shovel draw time
Reduced health of turret from 200/400/600 to 200/300/400