HomeGamesUpdatesPricingMethodology
Steam News2 May 20262mo ago

100K players and an update!

The Walking Trade - Patch v1.1.2 100k Players! This week marks a huge milestone for The Walking Trade as we have managed to surpass 100,000 copies sold!

In this update5

Full notes

Full The Walking Trade update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes5 additions7 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Balance
  • Store
changedThe Walking Trade - Patch v1.1.2 100k Players!This week marks a huge milestone for The Walking Trade as we have managed to surpass 100,000 copies sold ! Before we get into the patch notes I’d just like to thank everybody who bought the game, created content for the world to enjoy, kept Robin safe, reviewed and gave such critical feedback and suggestions! Most have been so kind and supportive, despite the major bugs early on. As a one-man dev it’s been a crazy couple of months but thanks to such a great community the game is in a much better place and will continue in that direction.
addedFeaturesMultiple items can now be automatically crafted on the crafting station by setting the new settings next to the Craft button. Automatic crafts only work while the materials remain present.
fixedBug FixesFixed an issue causing Drop Dead Docks contracts requiring Miniguns to be sold not counting during a sale.
fixedBug FixesFixed a bug causing the camera to hard-lock when attacked with the crafting menu open.
changedBug FixesStarting a new save after playing an existing save in the same session will now reset item defaults (marked price, ignored by cleaners etc.)
fixedBug FixesFixed an issue causing days to skip twice when sleeping.

The Walking Trade changes

changedThis week marks a huge milestone for The Walking Trade as we have managed to surpass 100,000 copies sold ! Before we get into the patch notes I’d just like to thank everybody who bought the game, created content for the world to enjoy, kept Robin safe, reviewed and gave such critical feedback and suggestions! Most have been so kind and supportive, despite the major bugs early on. As a one-man dev it’s been a crazy couple of months but thanks to such a great community the game is in a much better place and will continue in that direction.
addedMultiple items can now be automatically crafted on the crafting station by setting the new settings next to the Craft button. Automatic crafts only work while the materials remain present.
fixedFixed an issue causing Drop Dead Docks contracts requiring Miniguns to be sold not counting during a sale.
fixedFixed a bug causing the camera to hard-lock when attacked with the crafting menu open.
changedStarting a new save after playing an existing save in the same session will now reset item defaults (marked price, ignored by cleaners etc.)

The Walking Trade - Patch v1.1.2 100k Players!

This week marks a huge milestone for The Walking Trade as we have managed to surpass 100,000 copies sold! Before we get into the patch notes I’d just like to thank everybody who bought the game, created content for the world to enjoy, kept Robin safe, reviewed and gave such critical feedback and suggestions! Most have been so kind and supportive, despite the major bugs early on. As a one-man dev it’s been a crazy couple of months but thanks to such a great community the game is in a much better place and will continue in that direction.

Features

  • Multiple items can now be automatically crafted on the crafting station by setting the new settings next to the Craft button. Automatic crafts only work while the materials remain present.

Bug Fixes

  • Fixed an issue causing Drop Dead Docks contracts requiring Miniguns to be sold not counting during a sale.

  • Fixed a bug causing the camera to hard-lock when attacked with the crafting menu open.

  • Starting a new save after playing an existing save in the same session will now reset item defaults (marked price, ignored by cleaners etc.)

  • Fixed an issue causing days to skip twice when sleeping.

  • Fixed an issue causing the Shredder to grow/shrink when used in quick succession.

  • Fixed an issue causing upgrade requirements not being detected despite having the items nearby.

  • Staff members named Amelia will now show their name correctly.

Improvements

  • Optimized global NPC pathfinding data reducing general lag when lots of NPCs are active.

  • Reduced the lag when opening and closing doors.

  • Reduced the lag when a vehicle (exotic merchant/builders) parks outside the car park.

  • Reduced the lag when securing an item in Build Mode.

  • The Shredder can now be turned on or off.

  • The Shredder can now be configured to prevent outputting specific items.

Changes

  • Increased Uzi staff combat power value to bring it more in line with the rest of the weapons.

With the new items accessible via Drop Dead Docks contracts some players have been killing it with their decoration. This update's best shop design goes to the goated Kamikaze: Steam post imageSteam post image

As with any update, new bugs may appear or maybe I didn't manage to fix the ones I thought I had. Please let me know either way! Thanks again, Adam ❤️

The Walking Trade

Source

Steam News / 2 May 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.