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Steam News17 March 20263mo ago

Short and Sweet (v1.0.13)

Thank you all for your continued bug reports and feedback. Fixing the current NPC pathfinding issues is a longer process than some of the previous bugs as tuning it in certain ways to fix some issues can create other pr

In this update3

Full notes

Full The Walking Trade update

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What changed

3 fixes1 addition3 changes2 removals
  • Gameplay
  • Fixes
  • Store
changedThank you all for your continued bug reports and feedback. Fixing the current NPC pathfinding issues is a longer process than some of the previous bugs as tuning it in certain ways to fix some issues can create other problems elsewhere so it has to be more of an iterative process that will take a bit longer. In the meantime I will continue to fix quick and small bugs while also diverting some attention to some much needed quality of life features over the next couple of weeks.
fixedBug FixesFixed an issue causing all entities affected by movement debuffs from defenses (bear trap, barbed wire) to remain permanently slowed after the trap has been destroyed.
fixedBug FixesLoading a save with the bedroom door closed should now correctly load it closed.
changedImprovementsImproved static object colliders in the warehouse to help ease stuck workers.
removedChangesRemoved the junk piles in the warehouse to create more space.
addedChangesAdded new objects in place for future planned content.

The Walking Trade changes

changedThank you all for your continued bug reports and feedback. Fixing the current NPC pathfinding issues is a longer process than some of the previous bugs as tuning it in certain ways to fix some issues can create other problems elsewhere so it has to be more of an iterative process that will take a bit longer. In the meantime I will continue to fix quick and small bugs while also diverting some attention to some much needed quality of life features over the next couple of weeks.
fixedFixed an issue causing all entities affected by movement debuffs from defenses (bear trap, barbed wire) to remain permanently slowed after the trap has been destroyed.
fixedLoading a save with the bedroom door closed should now correctly load it closed.
changedImproved static object colliders in the warehouse to help ease stuck workers.
removedRemoved the junk piles in the warehouse to create more space.

Thank you all for your continued bug reports and feedback. Fixing the current NPC pathfinding issues is a longer process than some of the previous bugs as tuning it in certain ways to fix some issues can create other problems elsewhere so it has to be more of an iterative process that will take a bit longer. In the meantime I will continue to fix quick and small bugs while also diverting some attention to some much needed quality of life features over the next couple of weeks.

Bug Fixes

  • Fixed an issue causing all entities affected by movement debuffs from defenses (bear trap, barbed wire) to remain permanently slowed after the trap has been destroyed.

  • Loading a save with the bedroom door closed should now correctly load it closed.

Improvements

  • Improved static object colliders in the warehouse to help ease stuck workers.

  • Reputation will only be penalized for lack of stock availability if a customer fails to find an item they desire to buy.

Changes

  • Removed the junk piles in the warehouse to create more space.

  • Added new objects in place for future planned content.

  • The Cure should no longer be picked up by Cleaners.

If you notice any new bugs or any of the bugs listed above are not actually fixed please let me know via the community Discord!

Today's favourite 'shop': Steam post image

Thanks as always, Adam ❤️

The Walking Trade

Source

Steam News / 17 March 2026

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