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Steam News21 August 20214y ago

Combat system choose - Real-time or turn-base?

Hello friends. From the beginning, I wanted the development of the game to go with the community. And here's an important question - what kind of combat system do you prefer?

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Repeated intro

Hello friends. From the beginning, I wanted the development of the game to go with the community. And here's an important question - what kind of combat system do you prefer? We now have a real-time top-down combat system. But I am often asked about step by step. And I will say that I have a plan for creating such a combat system. With the current characteristics of the characters, items, weapons and mercenaries. Of course, this will take time. There is even an opportunity to leave both options and everyone will be able to choose the method of battle for themselves. This option is the most difficult of all, since I will have to create a balance for 2 modes at once.

What changed

0 fixes2 additions0 changes0 removals
  • Balance
  • Gameplay
addedHello friends. From the beginning, I wanted the development of the game to go with the community. And here's an important question - what kind of combat system do you prefer? We now have a real-time top-down combat system. But I am often asked about step by step. And I will say that I have a plan for creating such a combat system. With the current characteristics of the characters, items, weapons and mercenaries. Of course, this will take time. There is even an opportunity to leave both options and everyone will be able to choose the method of battle for themselves. This option is the most difficult of all, since I will have to create a balance for 2 modes at once.
addedMake a new turn-based combat system

The Vagabond Emperor changes

addedHello friends. From the beginning, I wanted the development of the game to go with the community. And here's an important question - what kind of combat system do you prefer? We now have a real-time top-down combat system. But I am often asked about step by step. And I will say that I have a plan for creating such a combat system. With the current characteristics of the characters, items, weapons and mercenaries. Of course, this will take time. There is even an opportunity to leave both options and everyone will be able to choose the method of battle for themselves. This option is the most difficult of all, since I will have to create a balance for 2 modes at once.
addedMake a new turn-based combat system

So:

  • Make a new turn-based combat system

  • Leave and develop the current combat system in real time

  • Leave both systems and each will choose to taste

You can take part in the poll on Twitter (until it ends) https://twitter.com/WigglingE/status/1427481170019864577

Tell me in the comments which version you like more and which one you want to see in the game. Your opinion is very important, what kind of battle mode will depend on it. Thank you all, I look forward to your feedback.

Source

Steam News / 21 August 2021

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