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Steam News8 October 20259mo ago

Status Development Update as of October

We've received another status update from Daraneko. Please give it a read. ================================= " It's October." The end of the year is right around the corner.

Full notes

Full The Use of Life update

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What changed

0 fixes1 addition5 changes0 removals
  • Events
  • Gameplay
  • Balance
changedIn September, I worked on features for the final boss battle, events that take place during the fight, and some post-game bonus content.
changedI really enjoy making final boss battles. You don’t have to worry about what comes after, so you can just go wild with ideas. I plan to make the other two final battles feel equally special, so please stay tuned!
changedAs for the post-game bonus, I created things like an illustration gallery and character profiles. The gallery only includes illustrations that appear in events, so there aren’t any battle backgrounds, but even so, it ended up being around 60 images. While putting it together, I couldn’t help but feel a bit emotional...the realization of just how much artwork has been drawn for the game.
addedFor the character profiles, I also added a few side characters that fans had requested. like Suu’s story and others.
changedNow, let's talk about the release date. We exhibited at an indie game event on October 4–5, and I briefly mentioned it there: we’re aiming for a winter release this year.
changedThere’s still plenty to do—some of the final boss’s skills haven’t been made yet, and balance adjustments are still ahead—but progress toward completion is going steady. Appreciate everyone's patience and please hold on for a little longer.

The Use of Life changes

changedIn September, I worked on features for the final boss battle, events that take place during the fight, and some post-game bonus content.
changedI really enjoy making final boss battles. You don’t have to worry about what comes after, so you can just go wild with ideas. I plan to make the other two final battles feel equally special, so please stay tuned!
changedAs for the post-game bonus, I created things like an illustration gallery and character profiles. The gallery only includes illustrations that appear in events, so there aren’t any battle backgrounds, but even so, it ended up being around 60 images. While putting it together, I couldn’t help but feel a bit emotional...the realization of just how much artwork has been drawn for the game.
addedFor the character profiles, I also added a few side characters that fans had requested. like Suu’s story and others.
changedNow, let's talk about the release date. We exhibited at an indie game event on October 4–5, and I briefly mentioned it there: we’re aiming for a winter release this year.

We've received another status update from Daraneko. Please give it a read.

=================================

" It's October." The end of the year is right around the corner. Personally, it still feels like we’re only halfway through... but anyway, here’s a progress report.

-----------------

In September, I worked on features for the final boss battle, events that take place during the fight, and some post-game bonus content.

I really enjoy making final boss battles. You don’t have to worry about what comes after, so you can just go wild with ideas. I plan to make the other two final battles feel equally special, so please stay tuned!

As for the post-game bonus, I created things like an illustration gallery and character profiles. The gallery only includes illustrations that appear in events, so there aren’t any battle backgrounds, but even so, it ended up being around 60 images. While putting it together, I couldn’t help but feel a bit emotional...the realization of just how much artwork has been drawn for the game.

For the character profiles, I also added a few side characters that fans had requested. like Suu’s story and others.

-----------------

Now, let's talk about the release date. We exhibited at an indie game event on October 4–5, and I briefly mentioned it there: we’re aiming for a winter release this year.

Hopefully, by next month’s progress report, I’ll be able to share the exact release date... assuming nothing goes wrong...fingers crossed..

There’s still plenty to do—some of the final boss’s skills haven’t been made yet, and balance adjustments are still ahead—but progress toward completion is going steady. Appreciate everyone's patience and please hold on for a little longer.

=================================

And that's all for this status update. Development is still going strong, so please continue to support us!

Source

Steam News / 8 October 2025

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