HomeGamesUpdatesPricingMethodology
Steam News8 September 202510mo ago

Developer Status Report: September

We've received another status update from Daraneko. Please give it a read. ================================= It's September. Here's the status report for the past month.

Full notes

Full The Use of Life update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions1 change1 removal
  • Events
  • Gameplay
  • Balance
addedChapter 3 adjustments have come to a close and Chapter 4 field events are now fully implemented. Which means...there are no more "we HAVE to make this" events left! (Of course, there will still be some minor adjustments and new illustrations added as they come in).
addedImplement new mechanics for the final boss
addedAdjust events to fit the new final boss mechanics
changedBalance tuning from Chapter 4 through the final boss
addedAdd achievement system
removedThere's still more that needs to be done but the finish line is really coming into view now. And I no longer have to think about all the mountain of choices and branching patterns anymore! (Although I will admit it was very fun to make)

The Use of Life changes

addedChapter 3 adjustments have come to a close and Chapter 4 field events are now fully implemented. Which means...there are no more "we HAVE to make this" events left! (Of course, there will still be some minor adjustments and new illustrations added as they come in).
addedImplement new mechanics for the final boss
addedAdjust events to fit the new final boss mechanics
changedBalance tuning from Chapter 4 through the final boss
addedAdd achievement system

We've received another status update from Daraneko. Please give it a read.

=================================

It's September. Here's the status report for the past month.

Chapter 3 adjustments have come to a close and Chapter 4 field events are now fully implemented. Which means...there are no more "we HAVE to make this" events left! (Of course, there will still be some minor adjustments and new illustrations added as they come in).

Phew, that took a while...a long while... Writing, implementing, and directing the massive amount of branching text took up about 70% of the entire development timeline. Without this process, the game would have been finished much earlier. When I finally saw the end of this work in sight, I was super restless and when it was over, I just sat there in a daze. Like everything...came to an end...

The rest of the finishing touches are as follows:

  • Implement new mechanics for the final boss

  • Adjust events to fit the new final boss mechanics

  • Balance tuning from Chapter 4 through the final boss

  • Implement commissioned illustrations

  • Create post-game bonus content

  • Add achievement system

  • Debugging

There's still more that needs to be done but the finish line is really coming into view now. And I no longer have to think about all the mountain of choices and branching patterns anymore! (Although I will admit it was very fun to make)

Thanks for waiting just a little longer, we're almost there!

=================================

And that's all for this status update. Development is still going strong, so please continue to support us!

Source

Steam News / 8 September 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.