Full notes
Full The Upturned update
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What changed
- Gameplay
- Fixes
- Balance
Hello, I'm back with a few more changes to the main game. The first four are the most notable.
Increased exposure/brightness to as much as the game can handle.
Something dastardly happens at the beginning of floor 1430.
Added in a joke/lore around Ik's name (in the friendship survey dialogue.) - Changed Sobbergritch's name to Mr. Sob - CURRENTLY there's no easter egg for naming yourself the same as Ik.
- Some improvements to caged chompers- You can now throw caged chompers without being bit! - Caged chompers are now always tame when brought through the elevator and won't hurt you. - Fixed an issue where caged chompers would hurt other enemies long after being thrown by the player, as long as the cage never came to a complete rest.
Fixed a few types of props not interacting properly with enemies and metal detectors.
In the crow level, made the vent hang open as a hint since some people didn't notice it quickly.
Added a few enemies to the mall which weren't there previously
Fixed a softlock in level 27 in which the player could climb over some metal bars and become trapped forever
Fixed a certain dialogue path which would cause Ik to permanently make a smug face.
For some reason, the letter Q was missing from the font used for confirmation in the intro naming screen.
Since I observed that most players are able to beat the level without taking any damage, one final hand now appears blocking the elevator in the art museum. - Added a checkpoint to the art museum.
In the glass pane factory, any enemies the player did not take care of are now eaten by Shrimp in the ending sequence. (They disappear mysteriously.)
Laser guns no longer charge and shoot while the player's control has been taken away by a cutscene.
Tried to make the area around a metal detector more memorable in the Lil' Nibblers' floor by changing the colors and putting some writing on the wall, since players don't remember to go back there.
Credits now drop the player back into the intro instead of the hotel lobby.
You have to beat the game to play bonus levels now, even if they are unlocked. (This was how it was intended to be from the start.)
The player's jump poof particle is no longer affected by pausing, so it doesn't show up as a white blob in end-of-level elevator cutscenes.
Fixed a softlock in which the player would not have a fuse if they reset to a checkpoint in the plumbing system. - Also fixed a case in which Ik would say one of Sobbergritch's lines.
Fixed one cabin in the wild west town having a window that was just small enough that some players could not fit through it (while others could, strangely.)
Some medkits were previously not "edible" to Shrimp in levels where he appears and would hurt him instead if thrown at his face.
In the glass pane factory, added in a redundancy for a very rare bug in which the player would not be reset when falling into the water.
In the aquarium, fixed a possibility for a cutscene to take control from the player while an enemy was still attacking them.
Additional patch:
Reworked the furniture production plant floor to be more simple and linear (because I hated watching people get stuck). - Added a checkpoint to the furniture production plant.
Made it harder to get the key in the aquarium without using box fans and added in a hint.
The boombox (and some other noise-making props) now play from within Shrimp's belly when eaten, as they should.
Fixed a jack enemy not leaping through a tank's glass in the aquarium (even though the glass would still shatter.)
Source
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