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Full The Unlife of Gorlak update
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What changed
- Gameplay
- Balance
The Unlife of Gorlak changes
For a while now I've been thinking of giving this game at LEAST one content update. The first time it goes on sale for the steam summer sale feels like a pretty good time for that! For this update there are a few new additions!
MORE EQUIPMENT!
I've had some ideas kicking around for a bit for new weapon types that can cover a few untouched niches as well as filling out the list of accessories a bit more. a few of the more interesting new options are...
Scythes: Stylish and edgy, they do not increase your attack very much but instead increase your critical hit damage!
Rapiers: Two hit dress swords that give you a boost of both Dexterity and Agility!
Sparrow Brooch: Gain a resistance to wind damage as well as in inherent chance to dodge attacks! however you will also gain a small weakness to physical damage.
Burning Heart: Gain a resistance to fire damage and a boost to maximum health as well as gaining more power as your hp is lost! however you will also gain a weakness to water.
And more!
HARD DIFFICULTY!
This is the real meat of the update, at least for me. The Unlife of Gorlak is meant to get pretty hard at some points but pretty soon after release I realized it could get harder. Of course I wouldn't be satisfied with just making the enemies just have higher stats I will also be giving the bosses their own slights and or taunts putting them on the same playing field as you! There have also been some re-balances to later game enemies that will make them less challenging in normal difficulty.
A New Demo!
The demo that was present is from next fest and I forgot to take down after that was over. I have decided to take down the demo so that it can be replaced with a new one that better represents how the game plays and runs!
Source
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