What changed
2 fixes0 additions0 changes0 removals
fixedPlaythroughs are now properly counted and Twists of Fate can be gained there is now a message that appears when you get a twist of fate Black and White’s sprites properly appear during the normal and good endings Increased chance for an enemy to be stunned each turn by Spooky Laugh Fixed White’s lair talk sprite properly hiding the necromancers “more” option when there are no extra dialogues unlocked. fixed the flooded hallway event having a bad
fixedmy apologies for the issues caused by some of these bigger ones. hopefully the more glaring issues from launch are all fixed so that i can focus on figuring out getting a linux build to work properly.
The Unlife of Gorlak changes
fixedPlaythroughs are now properly counted and Twists of Fate can be gained there is now a message that appears when you get a twist of fate Black and White’s sprites properly appear during the normal and good endings Increased chance for an enemy to be stunned each turn by Spooky Laugh Fixed White’s lair talk sprite properly hiding the necromancers “more” option when there are no extra dialogues unlocked. fixed the flooded hallway event having a bad
fixedmy apologies for the issues caused by some of these bigger ones. hopefully the more glaring issues from launch are all fixed so that i can focus on figuring out getting a linux build to work properly.
Playthroughs are now properly counted and Twists of Fate can be gained there is now a message that appears when you get a twist of fate Black and White’s sprites properly appear during the normal and good endings Increased chance for an enemy to be stunned each turn by Spooky Laugh Fixed White’s lair talk sprite properly hiding the necromancers “more” option when there are no extra dialogues unlocked. fixed the flooded hallway event having a bad
my apologies for the issues caused by some of these bigger ones. hopefully the more glaring issues from launch are all fixed so that i can focus on figuring out getting a linux build to work properly.