What changed
1 fix1 addition2 changes0 removals
addedBuild v0.157.53 Beta - Resource Nodes size according to their maxresource - Resource nodes size in minimap - Metal Extractor detection radius decreased from 7 to 3 - Version info updated - Story skip text moved below Okay button and changed material. - Added red arrows with outline to skip text so its easier to appear - Now tech buttons get tech data dynamically. - Moved map bounds from node spawner to game manager for general use - Now enemies spawn truly randomly - Objectives panel retouched and disabled raycasting - minimap background changed to black so that objects can have better visibility.
fixedBuild v0.156.53 Beta - Update version info - Changed back metal production stats - Fixed bug in resource nodes not initializing after load game - Fixed bug where resource nodes will only load on new game. - Fully working Random resource node generation with save data
changedBuild v0.155.53 Beta - Increases starting resources, so that players can have more wiggle room at the starting. - Money 10k to 12k - Metal 5k to 7.5k - Resource nodes will now be destroyed if they are exhausted. - Commented out NoresourceAtNode function call in resourcegenerator script - Now nodes actively check for reesources in update in the node script. - new function in ResourceGenerator to detect nearby resource nodes and return them - removed ResourceNode as singleton since static is the reason so many weird bugs have been happening. - random resource nodes spawning enabled - Resource nodes save data implemented. - Resources are spawned every 90 to 120 mins. - Updated version info
changedAdvance Core Armoring & Advance Core Armoring 2 cost updated to reflect true cost.
- Money10k→12k↑- Money increased, buff- Money 10k to 12k - Metal5k→7.5k↑- Money 10k to 12k - Metal increased, buff- Resources are spawned every90→120mins↑- Resources are spawned every increased, buffThe Unearthened - Complete Edition changes
addedBuild v0.157.53 Beta - Resource Nodes size according to their maxresource - Resource nodes size in minimap - Metal Extractor detection radius decreased from 7 to 3 - Version info updated - Story skip text moved below Okay button and changed material. - Added red arrows with outline to skip text so its easier to appear - Now tech buttons get tech data dynamically. - Moved map bounds from node spawner to game manager for general use - Now enemies spawn truly randomly - Objectives panel retouched and disabled raycasting - minimap background changed to black so that objects can have better visibility.
fixedBuild v0.156.53 Beta - Update version info - Changed back metal production stats - Fixed bug in resource nodes not initializing after load game - Fixed bug where resource nodes will only load on new game. - Fully working Random resource node generation with save data
changedBuild v0.155.53 Beta - Increases starting resources, so that players can have more wiggle room at the starting. - Money 10k to 12k - Metal 5k to 7.5k - Resource nodes will now be destroyed if they are exhausted. - Commented out NoresourceAtNode function call in resourcegenerator script - Now nodes actively check for reesources in update in the node script. - new function in ResourceGenerator to detect nearby resource nodes and return them - removed ResourceNode as singleton since static is the reason so many weird bugs have been happening. - random resource nodes spawning enabled - Resource nodes save data implemented. - Resources are spawned every 90 to 120 mins. - Updated version info
changedAdvance Core Armoring & Advance Core Armoring 2 cost updated to reflect true cost.
Build v0.157.53 Beta - Resource Nodes size according to their maxresource - Resource nodes size in minimap - Metal Extractor detection radius decreased from 7 to 3 - Version info updated - Story skip text moved below Okay button and changed material. - Added red arrows with outline to skip text so its easier to appear - Now tech buttons get tech data dynamically. - Moved map bounds from node spawner to game manager for general use - Now enemies spawn truly randomly - Objectives panel retouched and disabled raycasting - minimap background changed to black so that objects can have better visibility.
Build v0.156.53 Beta - Update version info - Changed back metal production stats - Fixed bug in resource nodes not initializing after load game - Fixed bug where resource nodes will only load on new game. - Fully working Random resource node generation with save data
Build v0.155.53 Beta - Increases starting resources, so that players can have more wiggle room at the starting. - Money 10k to 12k - Metal 5k to 7.5k - Resource nodes will now be destroyed if they are exhausted. - Commented out NoresourceAtNode function call in resourcegenerator script - Now nodes actively check for reesources in update in the node script. - new function in ResourceGenerator to detect nearby resource nodes and return them - removed ResourceNode as singleton since static is the reason so many weird bugs have been happening. - random resource nodes spawning enabled - Resource nodes save data implemented. - Resources are spawned every 90 to 120 mins. - Updated version info