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Steam News16 October 20178y ago

Why we're postponing the release of The Uncertain: Episode 2?

You asked us plenty of times, why we're postponing the release of The Uncertain: Episode 2. Well, the first episode was released more than a year ago, and there should be already some continuation of the game.

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Full The Uncertain: Last Quiet Day update

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  • Gameplay
addedThe third reasonIt's still a secret, because it's impossible to avoid spoilers when talking about it. But - believe me - when the full announcement of the second part is published, you'll understand what we've hidden today. Work on The Uncertain: Episode 2 is the creation of a completely new game from scratch. The second episode of The Uncertain will not just be a continuation of the plot, it's a full-fledged second part: a rethinking of mechanics, the development of the world and a new technical stuffing. "But when is the release?" - you ask. We are still not ready to give a date, but we promise that we will clarify this issue until the end of the fall of 2017.

The Uncertain: Last Quiet Day changes

addedIt's still a secret, because it's impossible to avoid spoilers when talking about it. But - believe me - when the full announcement of the second part is published, you'll understand what we've hidden today. Work on The Uncertain: Episode 2 is the creation of a completely new game from scratch. The second episode of The Uncertain will not just be a continuation of the plot, it's a full-fledged second part: a rethinking of mechanics, the development of the world and a new technical stuffing. "But when is the release?" - you ask. We are still not ready to give a date, but we promise that we will clarify this issue until the end of the fall of 2017.

You asked us plenty of times, why we're postponing the release of The Uncertain: Episode 2. Well, the first episode was released more than a year ago, and there should be already some continuation of the game. Hold on here, it's not that simple. Here are the three main reasons why we have postponed the release:

Paradigma change

When developing the first episode, we haven't known for sure how the game should be developed. Like at all. We were being creative, and almost all the game's creation was done "on the spot", without any particular order. The release of the fisrt part and your feedback made us more experienced, and the second episode already have more docs than the first one. We don't move on impulsively, we follow the exact plan, as a result - the second episode has a better structure. This is not a whim - it is how all the serious projects in the gaming industry were created.

Technical part

While developing the first episode of the Uncertain, we used Adventure Creator - Unity asset to create simple adventure games. But then we realised that the opportunities it gives, are not enough for our project. Still it was too late to change anything, so we'd decided to write a lot of "crutches" to expand the possibilities and fix the bugs in Adventure Creator. But it was impossible to fix the asset to the end, and it became the reason of many bugs and inconveniences with character's management. It became clear: you cannot use Adventure Creator for the second episode of The Uncertain, and the ready-made solutions simply do not exist. Therefore, we began to code everything on our own. Development has become much more time-consuming and long, because we create the game from scratch.

The third reason

It's still a secret, because it's impossible to avoid spoilers when talking about it. But - believe me - when the full announcement of the second part is published, you'll understand what we've hidden today. Work on The Uncertain: Episode 2 is the creation of a completely new game from scratch. The second episode of The Uncertain will not just be a continuation of the plot, it's a full-fledged second part: a rethinking of mechanics, the development of the world and a new technical stuffing. "But when is the release?" - you ask. We are still not ready to give a date, but we promise that we will clarify this issue until the end of the fall of 2017.

Source

Steam News / 16 October 2017

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