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Steam News28 March 20197y ago

The Uncertain: Light at the End Release Postponed, New Release Date: Spring 2020

We would like to announce the delay of part two of our project. It wasn't an easy decision to make, but it is final. We believe it would be fair to explain our reasoning behind the delay.

Full notes

Full The Uncertain: Last Quiet Day update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions2 changes0 removals
  • Store
  • Compatibility
  • Gameplay
  • Maps
addedRelease dates and porting to consolesBeing a small independent team, we find it important to draw the maximum attention to the game release. Besides, you deserve to play the game wherever you feel most comfortable. We're planning to finalize the game by July 2019, and port it to consoles until Spring 2020. You can say, porting isn't a time-consuming process. You're right. But a number of AAA games are released in autumn, and winter is the traditional off-season. It's full of holidays, sale offers, Black Fridays, and it's Christmas in Europe and New Year in Russia! People play good old games, purchase discount games on their wish-lists, run their errands, vacation... long story short, a winter launch isn't a timely launch!
changedTestingWe can tell you more about the development process, game features, and most importantly, fully test and optimize the game before releasing it. We want to make the best glitch-free game we can and not put out something we know might have issues. We really look forward to your support! However, even with the delayed release, our Beta testers will see the game this summer.
addedThe Ins and Outs of Game DevelopmentLet's be honest. Things aren't always going swimmingly. We have replaced three leading 3D modellers lately. We also wrote a complex system for Unity, the Adventure System script editor, and implemented a lot of smaller technical solutions. A professional game designer and a screenwriter, Alexander Tsvetkov and Sergey Chekmaev, are working on The Uncertain: Light at the End. Quite a different team developed part one. Changes in the team, the increased gameplay time, new elements, animation, and characters' voices, game engine customization—it takes time. We're at the finish line. The path was longer than we'd planned. We apologize for that.
changedThe Good NewsTo sum it up, we're releasing The Uncertain: Light at the End on PC and consoles in Spring 2020. The gameplay will become longer and more sophisticated, and the story will be more interesting, compared to part one. We continue the testing stage, starting the end of April. Our most passionate players will have a chance to see the game! We'll start working on another game in The Uncertain universe simultaneously with porting part two to consoles. The work will begin in June, and the final prototype will be ready by the end of July. We'll keep you posted about parts two and three, the team life, and our future plans. We appreciate your support and kind understanding! Do you have a question? Feel free to ask it in the comment section. Stay tuned!

The Uncertain: Last Quiet Day changes

addedBeing a small independent team, we find it important to draw the maximum attention to the game release. Besides, you deserve to play the game wherever you feel most comfortable. We're planning to finalize the game by July 2019, and port it to consoles until Spring 2020. You can say, porting isn't a time-consuming process. You're right. But a number of AAA games are released in autumn, and winter is the traditional off-season. It's full of holidays, sale offers, Black Fridays, and it's Christmas in Europe and New Year in Russia! People play good old games, purchase discount games on their wish-lists, run their errands, vacation... long story short, a winter launch isn't a timely launch!
changedWe can tell you more about the development process, game features, and most importantly, fully test and optimize the game before releasing it. We want to make the best glitch-free game we can and not put out something we know might have issues. We really look forward to your support! However, even with the delayed release, our Beta testers will see the game this summer.
addedLet's be honest. Things aren't always going swimmingly. We have replaced three leading 3D modellers lately. We also wrote a complex system for Unity, the Adventure System script editor, and implemented a lot of smaller technical solutions. A professional game designer and a screenwriter, Alexander Tsvetkov and Sergey Chekmaev, are working on The Uncertain: Light at the End. Quite a different team developed part one. Changes in the team, the increased gameplay time, new elements, animation, and characters' voices, game engine customization—it takes time. We're at the finish line. The path was longer than we'd planned. We apologize for that.
changedTo sum it up, we're releasing The Uncertain: Light at the End on PC and consoles in Spring 2020. The gameplay will become longer and more sophisticated, and the story will be more interesting, compared to part one. We continue the testing stage, starting the end of April. Our most passionate players will have a chance to see the game! We'll start working on another game in The Uncertain universe simultaneously with porting part two to consoles. The work will begin in June, and the final prototype will be ready by the end of July. We'll keep you posted about parts two and three, the team life, and our future plans. We appreciate your support and kind understanding! Do you have a question? Feel free to ask it in the comment section. Stay tuned!

We would like to announce the delay of part two of our project. It wasn't an easy decision to make, but it is final. We believe it would be fair to explain our reasoning behind the delay.

Release dates and porting to consoles

Being a small independent team, we find it important to draw the maximum attention to the game release. Besides, you deserve to play the game wherever you feel most comfortable. We're planning to finalize the game by July 2019, and port it to consoles until Spring 2020. You can say, porting isn't a time-consuming process. You're right. But a number of AAA games are released in autumn, and winter is the traditional off-season. It's full of holidays, sale offers, Black Fridays, and it's Christmas in Europe and New Year in Russia! People play good old games, purchase discount games on their wish-lists, run their errands, vacation... long story short, a winter launch isn't a timely launch!

Testing

We can tell you more about the development process, game features, and most importantly, fully test and optimize the game before releasing it. We want to make the best glitch-free game we can and not put out something we know might have issues. We really look forward to your support! However, even with the delayed release, our Beta testers will see the game this summer.

The Ins and Outs of Game Development

Let's be honest. Things aren't always going swimmingly. We have replaced three leading 3D modellers lately. We also wrote a complex system for Unity, the Adventure System script editor, and implemented a lot of smaller technical solutions. A professional game designer and a screenwriter, Alexander Tsvetkov and Sergey Chekmaev, are working on The Uncertain: Light at the End. Quite a different team developed part one. Changes in the team, the increased gameplay time, new elements, animation, and characters' voices, game engine customization—it takes time. We're at the finish line. The path was longer than we'd planned. We apologize for that.

The Good News

To sum it up, we're releasing The Uncertain: Light at the End on PC and consoles in Spring 2020. The gameplay will become longer and more sophisticated, and the story will be more interesting, compared to part one. We continue the testing stage, starting the end of April. Our most passionate players will have a chance to see the game! We'll start working on another game in The Uncertain universe simultaneously with porting part two to consoles. The work will begin in June, and the final prototype will be ready by the end of July. We'll keep you posted about parts two and three, the team life, and our future plans. We appreciate your support and kind understanding! Do you have a question? Feel free to ask it in the comment section. Stay tuned!

Source

Steam News / 28 March 2019

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