Full notes
Full The Unbreakable Gumball update
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What changed
- Maps
- Gameplay
- Performance
- UI and audio
- Balance
The Unbreakable Gumball changes
This is a small update, as most work being done on the game is for major new features and overhauls, like traditional third-person gameplay, a new menu replacement, and a larger map to play in. Here are the few changes that have been made:
Precision Gum-Zipping
Yanking a gumline will now more easily send you directly towards where it's going, and more reliably, at the same speed every time.
When in the air, you can now zip at attached enemies for an easy KO. Note: The gumline must be taught to be able to zip, so try to pull on the line as soon as it connects for maximum effectiveness.
Low FPS Support
At a small performance cost, the game will no longer slow down when the framerate drops, making it entirely playable at 45fps on low-spec hardware.
Miscellaneous
Added a new "whoosh" sound effect when your hand moves really fast, like when punching or zipping.
Added a trail effect behind your hand when it moves fast
Changed the FoV-limiting vignette to a stylized comic book border that's always on
Changed "Vignette Intensity" to "Field of View" with the options Full, Limited, and Narrow.
Gumlines are now completely straight when taught, and no longer jitter when swinging
Enemies no longer take damage when you walk into them
The distance you can shoot gumlines has been increased
Fixed infrequent crash at startup
In other news, Gumball now finally has a real programmer! It's no longer essentially a one-man effort, so expect future updates to release more frequently.
Source
Changelog.gg summarizes and formats this update. How we read updates.
