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Full The Unbreakable Gumball update
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What changed
- Gameplay
The Unbreakable Gumball changes
Apologies for going 9 months without an update, but there wasn't really anything major to say until now. Our animator got a job at Treyarch, which set us back a little bit. However, the replacement has been doing a great job so far. So, here's what's been going on lately:
New Gumball Model
I know you never actually got to play with the old model, but now we have new one! She's slightly redesigned, has a much better face, and she's prepared for all kinds of animation.
Gumline Wrapping
Gumlines can now physically and visibly wrap around buildings and other objects. Not only that, but you can swing back around and unwrap it back to how it started as well.
Races
Finally, some real content! You can now race from checkpoint to checkpoint and score a medal for your best time on various courses throughout the city. If you're really good, you can get the Gumball medal for beating my own personal best time.
Enemy AI
We've finally begun work on enemy AI! It's still early days, but eventually combat will be good, I swear.
With races done and combat making its way to completion, so too is the overhauled demo itself. After combat, the last thing to do is finish modeling the city, which takes time. While that's going on, we'll be adding in some extra content to make it more worthwhile to play.
And don't worry, we're not abandoning VR:
Until next time! Hopefully not another 9 months...
Source
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