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Steam News28 January 20224y ago

Development Update January 2022

Hey puzzlers, time flies by and January is almost over, time for a development update of The Unbeatable Path.

Full notes

Full The Unbeatable Path update

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Repeated intro

Hey puzzlers,

What changed

0 fixes4 additions2 changes0 removals
  • Maps
  • Gameplay
changedtime flies by and January is almost over, time for a development update of The Unbeatable Path . In this month we finalized the gameplay mechanics, 3d models, and the level design for the main riddle of our latest map called "Lost Hallways" (working title). This map is almost done and will also contain an additional puzzle that is less complex than the main one. The smaller puzzle will be finalized at the beginning of February and we will start working on the next map after that.
addedGame progressImprovement of the persistent level: all environmental foliage assets have been replaced with better ones. The layout of the whole persistent level has been adjusted and more "hellish" content has been added to it.
addedGame progressAdded Level transition: a new area including a small cutscene has been added that is used as a transition from map "The Room" to the new map "Lost Hallways".
addedGame progressImplemented level "Lost Hallways": the whole level has been added together with new gameplay mechanics for the main riddle. We also created new 3d models for this map and finalized the level design to about 70%. We are just missing a new story cutscene and another smaller riddle that also takes place on this map.
changedGame progressGameplay test for the main riddle: we already tested the main riddle with a group of testers to make sure everything works fine and to adjust and improve the difficulty. This step has already been successfully completed this month, so now we can move on to the next puzzle.
addedEye CandySneak peek at the main riddle of the new map. Will you solve it?

The Unbeatable Path changes

changedtime flies by and January is almost over, time for a development update of The Unbeatable Path . In this month we finalized the gameplay mechanics, 3d models, and the level design for the main riddle of our latest map called "Lost Hallways" (working title). This map is almost done and will also contain an additional puzzle that is less complex than the main one. The smaller puzzle will be finalized at the beginning of February and we will start working on the next map after that.
addedImprovement of the persistent level: all environmental foliage assets have been replaced with better ones. The layout of the whole persistent level has been adjusted and more "hellish" content has been added to it.
addedAdded Level transition: a new area including a small cutscene has been added that is used as a transition from map "The Room" to the new map "Lost Hallways".
addedImplemented level "Lost Hallways": the whole level has been added together with new gameplay mechanics for the main riddle. We also created new 3d models for this map and finalized the level design to about 70%. We are just missing a new story cutscene and another smaller riddle that also takes place on this map.
changedGameplay test for the main riddle: we already tested the main riddle with a group of testers to make sure everything works fine and to adjust and improve the difficulty. This step has already been successfully completed this month, so now we can move on to the next puzzle.

time flies by and January is almost over, time for a development update of The Unbeatable Path. In this month we finalized the gameplay mechanics, 3d models, and the level design for the main riddle of our latest map called "Lost Hallways" (working title). This map is almost done and will also contain an additional puzzle that is less complex than the main one. The smaller puzzle will be finalized at the beginning of February and we will start working on the next map after that.

Game progress

  • Improvement of the persistent levelall environmental foliage assets have been replaced with better ones. The layout of the whole persistent level has been adjusted and more "hellish" content has been added to it.
  • Added Level transitiona new area including a small cutscene has been added that is used as a transition from map "The Room" to the new map "Lost Hallways".
  • Implemented level "Lost Hallways"the whole level has been added together with new gameplay mechanics for the main riddle. We also created new 3d models for this map and finalized the level design to about 70%. We are just missing a new story cutscene and another smaller riddle that also takes place on this map.
  • Gameplay test for the main riddle: we already tested the main riddle with a group of testers to make sure everything works fine and to adjust and improve the difficulty. This step has already been successfully completed this month, so now we can move on to the next puzzle.

Eye Candy

Last but not least here is some content we would like to share with you of our current development progress.

Screenshot of the transition area from level "The Room" to level "Lost Hallways"

Sneak peek at the main riddle of the new map. Will you solve it?

Screenshot of the first riddle on "Lost Hallways"

Another Screenshot of the first riddle on "Lost Hallways"

Source

Steam News / 28 January 2022

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