Full notes
Full The True Slime King update
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What changed
- Gameplay
- Performance
- Fixes
- UI and audio
The True Slime King changes
Additions and Changes:
Added dripping go to menu system.
On lvl_1_3, reduced number of deaths needed to trigger tutorial text from 3 to 2.
Performance Improvements:
Fixed issue (introduced in one of the last patches) where objects at the edges of chunks could continually activate/deactivate. This was due to object deactivation boxes being set incorrectly. This fix should help bring back stable performance for anyone that was still experiencing issues.
Slightly increased performance of chunk loading.
Slightly increased performance in the player object's code.
Bug Fixes:
Fixed issue where the tutorial object in lvl_1_3 would cause the game to crash.
Fixed issue introduced in v1.3.1 where the view variables wouldn't get set correctly when returning from the level editor to the menu, which could cause some of the wall objects to not be displayed.
Bat deactivation boxes now follow the object, so they will now deactivate based on where they currently are as opposed to where they were when the level started.
Fixed issue where goo access piles would deactivate before going fully out of view, causing them to continually activate/deactivate, resulting a flashing visual appearance.
Known Bugs:
Extender blocks clip through walls that are offscreen at the time of activation.
Skipping the cutscenes can occasionally cause the audio volumes to not get reset back to the values they were at before the cutscene.
When screen is stretched by a non-integer multiple, tiles can draw parts of neighboring tiles. See this GameMaker: Studio documentation page for more information: https://docs.yoyogames.com/source/dadiospice/001_advanced%20use/more%20about%20backgrounds/designing%20tiles.html
Moving the sound or music slider too fast doesn't update the volume.
Source
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