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Steam News19 November 20205y ago

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Additions and Changes: Added dripping go to menu system. On lvl_1_3, reduced number of deaths needed to trigger tutorial text from 3 to 2.

Full notes

Full The True Slime King update

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What changed

4 fixes1 addition7 changes0 removals
  • Gameplay
  • Performance
  • Fixes
  • UI and audio
addedAdded dripping go to menu system.
changedOn lvl_1_3, reduced number of deaths needed to trigger tutorial text from 3 to 2.
changedPerformance Improvements:
fixedFixed issue (introduced in one of the last patches) where objects at the edges of chunks could continually activate/deactivate. This was due to object deactivation boxes being set incorrectly. This fix should help bring back stable performance for anyone that was still experiencing issues.
changedSlightly increased performance of chunk loading.
changedSlightly increased performance in the player object's code.
On lvl_1_3, reduced number of deaths needed to trigger tutorial text32On lvl_1_3, reduced number of deaths needed to trigger tutorial text decreased, nerf

The True Slime King changes

addedAdded dripping go to menu system.
changedOn lvl_1_3, reduced number of deaths needed to trigger tutorial text from 3 to 2.
changedPerformance Improvements:
fixedFixed issue (introduced in one of the last patches) where objects at the edges of chunks could continually activate/deactivate. This was due to object deactivation boxes being set incorrectly. This fix should help bring back stable performance for anyone that was still experiencing issues.
changedSlightly increased performance of chunk loading.

Additions and Changes:

  • Added dripping go to menu system.

  • On lvl_1_3, reduced number of deaths needed to trigger tutorial text from 3 to 2.

Performance Improvements:

  • Fixed issue (introduced in one of the last patches) where objects at the edges of chunks could continually activate/deactivate. This was due to object deactivation boxes being set incorrectly. This fix should help bring back stable performance for anyone that was still experiencing issues.

  • Slightly increased performance of chunk loading.

  • Slightly increased performance in the player object's code.

Bug Fixes:

  • Fixed issue where the tutorial object in lvl_1_3 would cause the game to crash.

  • Fixed issue introduced in v1.3.1 where the view variables wouldn't get set correctly when returning from the level editor to the menu, which could cause some of the wall objects to not be displayed.

  • Bat deactivation boxes now follow the object, so they will now deactivate based on where they currently are as opposed to where they were when the level started.

  • Fixed issue where goo access piles would deactivate before going fully out of view, causing them to continually activate/deactivate, resulting a flashing visual appearance.

Known Bugs:

Source

Steam News / 19 November 2020

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