Full notes
Full The True Slime King update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Store
- Fixes
- UI and audio
The True Slime King changes
This update brings The True Slime King out of Early Access and into Full Release! The official full release is February 3, 2023. However, no updates are planned for that time, so this is effectively the full release update. Look forward to another announcement on the 3rd with more info.
This update mainly just adds the cover art to the game when it first launches. All the other changes and fixes are just to give a final polish to the game before full release. Don't worry, I'll still be around to update things if any issues arise. :)
Changes and additions:
Added cover art display when the game first launches.
Added slight darkness around edges of the menus.
Cycle object times now reset for the instant replay display after beating a level. This makes the cycle object line up with the timing of slime king's movement so you can accurately see how slime king moved around those objects.
Amulet display cases are now interactable objects that display the amulet info upon interaction instead of just when Slime King is overlapping with them.
Vsync is now disabled by default to ensure players who don't know what vsync is don't have to endure a potentially laggy FPS experience.
Moved the text "This game autosaves" from the main menu to the profile menu.
Moved "loading replays/deaths" display from the middle of the screen to the top of the screen.
Cosmetic changes:
lvl_1_5
lvl_1_8
lvl_1_15
lvl_1_20
lvl_1_bonus_2
lvl_2_3
lvl 2_6
lvl_2_8
lvl_2_11
lvl_2_13
lvl_2_14
lvl_2_20
lvl_2_boss
lvl_3_12
lvl 3_17
lvl_3_18
lvl_3_19
lvl_3_20
lvl_4_5
lvl_4_11
lvl_4_12
lvl_4_14
lvl_4_17
lvl_4_20
lvl_4_bonus_2
lvl_4_boss
lvl_5_4
lvl_5_5
lvl_5_6
lvl_5_7
lvl_5_9
lvl_5_17
lvl_5_20
lvl_5_bonus_2
Bug fixes:
* The profile display now shows there are a total of 135 story mode levels. This hadn't been updated from the previous 115 level count, even though the seasonal level update brought 20 new levels.
* Fixed issue with level editor freezing the game during playtesting when the player reaches the end goo.
* The pink bonus seasonal area info text no longer shifts locations when the door tooltip is on screen.
* The hitbox on the pink laser crystals now moves with the crystal rotating. It used to stay stationary.
* Fixed level editor issue with the undo/redo button sprites not resetting when loading a level.
* Fixed level editor issue with hide other layers button not resetting when loading a level.
* Fixed level editor issue with spawn player button not resetting when loading a level.
Source
Changelog.gg summarizes and formats this update. How we read updates.
