In this update12
Full notes
Full The Totemist update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Workshop
- UI and audio
- Server
The Totemist changes
Demo Update – June Patch Notes
I’ve been updating the demo for The Totemist every few days as bug reports and feedback come in. With this latest build, enough has changed that it felt worth sharing a full breakdown of what’s new.
Major Balance Updates
• Sell Price Rebalance
Crafted item values have been fully rebalanced for a smoother progression curve. This includes:
Adjusted base sell prices for all craftable items
A cleaner, slower ramp on ritual imbuing with a lower percentage cap
The goal is to delay the “infinite gold” moment without making the game stressful. You should feel encouraged to experiment with different item combinations and keep those shelves full.
• Gathering System Rebalance
To support the new economy and encourage crafting variety:
Marrow can now find uncommon and rare materials from other zones, not just common ones
Direct gathering now has higher rarity chances
Quantity has increased across all rarity tiers
You should now have the resources you need to experiment freely.
UI & UX Improvements
• Start Menu Symmetry
The start menu has been redesigned to be symmetrical. The previous asymmetry was an artistic choice, but most players felt it looked unintentional.
• Workshop Tooltip Overhaul
Tooltips now show item properties, giving you a clearer sense of what your crafted items will become
Discovery still happens through crafting and the journal, but choices should now feel more strategic than guess‑based
Fixed text spacing so long descriptions no longer press against the edges
• Journal & Phone Catalog
Added scroll bars for easier navigation
Added a small system that warns you when the day is about to end, giving you time to check the phone catalog before rollover
Quest & Progression Fixes
• Herbalist Introduction Quest Fallback
Some players were going 4–5 days without an active quest. Now:
The gap is capped at 1–2 days
A new “No quest available” state appears in the quest tracker so it’s clear nothing is broken
• End‑of‑Demo Screen Fix
A few players were getting stuck on a black screen. The end‑of‑demo sequence now correctly loops back to the starting animation.
Misc Improvements & Fixes
Items Tully belches onto the counter now have hover tooltips like shelf items
Added new upgrade books to help with inventory management
Improved raw material positioning in the crafting minigame across all items
Many small bugs squashed and polish passes applied
Don't forget you can give live feedback to me in the official discord server: https://discord.gg/aTegehcX5J
Source
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