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Steam News7 June 202629d ago

The Totemist Demo Update - June 2026

Demo Update – June Patch Notes I’ve been updating the demo for The Totemist every few days as bug reports and feedback come in.

In this update12

Full notes

Full The Totemist update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes10 additions9 changes0 removals
  • Gameplay
  • Balance
  • Workshop
  • UI and audio
  • Server
addedDemo Update – June Patch NotesI’ve been updating the demo for The Totemist every few days as bug reports and feedback come in. With this latest build, enough has changed that it felt worth sharing a full breakdown of what’s new.
changed• Sell Price RebalanceCrafted item values have been fully rebalanced for a smoother progression curve. This includes:
changed• Sell Price RebalanceAdjusted base sell prices for all craftable items
changed• Sell Price RebalanceA cleaner, slower ramp on ritual imbuing with a lower percentage cap
changed• Sell Price RebalanceThe goal is to delay the “infinite gold” moment without making the game stressful. You should feel encouraged to experiment with different item combinations and keep those shelves full.
added• Gathering System RebalanceTo support the new economy and encourage crafting variety:

The Totemist changes

addedI’ve been updating the demo for The Totemist every few days as bug reports and feedback come in. With this latest build, enough has changed that it felt worth sharing a full breakdown of what’s new.
changedCrafted item values have been fully rebalanced for a smoother progression curve. This includes:
changedAdjusted base sell prices for all craftable items
changedA cleaner, slower ramp on ritual imbuing with a lower percentage cap
changedThe goal is to delay the “infinite gold” moment without making the game stressful. You should feel encouraged to experiment with different item combinations and keep those shelves full.

Demo Update – June Patch Notes

I’ve been updating the demo for The Totemist every few days as bug reports and feedback come in. With this latest build, enough has changed that it felt worth sharing a full breakdown of what’s new.

Major Balance Updates

• Sell Price Rebalance

Crafted item values have been fully rebalanced for a smoother progression curve. This includes:

  • Adjusted base sell prices for all craftable items

  • A cleaner, slower ramp on ritual imbuing with a lower percentage cap

The goal is to delay the “infinite gold” moment without making the game stressful. You should feel encouraged to experiment with different item combinations and keep those shelves full.

• Gathering System Rebalance

To support the new economy and encourage crafting variety:

  • Marrow can now find uncommon and rare materials from other zones, not just common ones

  • Direct gathering now has higher rarity chances

  • Quantity has increased across all rarity tiers

You should now have the resources you need to experiment freely.

UI & UX Improvements

• Start Menu Symmetry

The start menu has been redesigned to be symmetrical. The previous asymmetry was an artistic choice, but most players felt it looked unintentional.

• Workshop Tooltip Overhaul

  • Tooltips now show item properties, giving you a clearer sense of what your crafted items will become

  • Discovery still happens through crafting and the journal, but choices should now feel more strategic than guess‑based

  • Fixed text spacing so long descriptions no longer press against the edges

• Journal & Phone Catalog

  • Added scroll bars for easier navigation

  • Added a small system that warns you when the day is about to end, giving you time to check the phone catalog before rollover

Quest & Progression Fixes

• Herbalist Introduction Quest Fallback

Some players were going 4–5 days without an active quest. Now:

  • The gap is capped at 1–2 days

  • A new “No quest available” state appears in the quest tracker so it’s clear nothing is broken

• End‑of‑Demo Screen Fix

A few players were getting stuck on a black screen. The end‑of‑demo sequence now correctly loops back to the starting animation.

Misc Improvements & Fixes

  • Items Tully belches onto the counter now have hover tooltips like shelf items

  • Added new upgrade books to help with inventory management

  • Improved raw material positioning in the crafting minigame across all items

  • Many small bugs squashed and polish passes applied

Don't forget you can give live feedback to me in the official discord server: https://discord.gg/aTegehcX5J

Source

Steam News / 7 June 2026

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