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Steam News29 November 20241y ago

Demo Update!

Hello everyone! Nitro here. The Kickstarter campaign is still ongoing, and we'd love your support in sharing it! In the meantime, we've got a patch for the demo.

Full notes

Full The Time I Have Left update

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Repeated intro

Hello everyone!

What changed

1 fix2 additions11 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Maps
changedWe've been reading everyone's feedback and, after some consideration, we've decided to offer additional options to tweak the difficulty of combat while playing in the "Story Play style".
changedThese tweaks are optional: You can unequip the associated Passive Skills to completely disable them if you wish, making it so the only difference between the different Play style Modes is how the timer is treated.
addedBear in mind that to receive the new skills in Story Mode you will need to start a new game (do not load a previous save).
changedStory Play style:The passive Skill "Reflexes" now increases the size of QTE success areas (e.g. when you attempt to kick down a pillar).
addedStory Play style:Added two new Passive Skill
changedStory Play style:Polyvalence: allows you to dodge any attack by pressing any directional button.

The Time I Have Left changes

changedWe've been reading everyone's feedback and, after some consideration, we've decided to offer additional options to tweak the difficulty of combat while playing in the "Story Play style".
changedThese tweaks are optional: You can unequip the associated Passive Skills to completely disable them if you wish, making it so the only difference between the different Play style Modes is how the timer is treated.
addedBear in mind that to receive the new skills in Story Mode you will need to start a new game (do not load a previous save).
changedThe passive Skill "Reflexes" now increases the size of QTE success areas (e.g. when you attempt to kick down a pillar).
addedAdded two new Passive Skill

Nitro here. The Kickstarter campaign is still ongoing, and we'd love your support in sharing it! In the meantime, we've got a patch for the demo.

We've been reading everyone's feedback and, after some consideration, we've decided to offer additional options to tweak the difficulty of combat while playing in the "Story Play style".

These tweaks are optional: You can unequip the associated Passive Skills to completely disable them if you wish, making it so the only difference between the different Play style Modes is how the timer is treated.

Bear in mind that to receive the new skills in Story Mode you will need to start a new game (do not load a previous save).

Story Play style:

  • The passive Skill "Reflexes" now increases the size of QTE success areas (e.g. when you attempt to kick down a pillar).

  • Added two new Passive Skill

  1. Perception: briefly slows down enemy attacks when they're close to hitting you.

  2. Polyvalence: allows you to dodge any attack by pressing any directional button.

  • The Passive Skills "Perception" and "Polyvalence" are now unlocked by default in Story Mode. Only "Reflexes" and "Perception" are equipped by default. You can unequip or reset them in the Skills Menu.

Balance:

  • Enemy AI has been slightly adjusted. Enemies are now much less likely to Accumulate SP and Cast during the same turn, and the boss won't restore its own WP as often during the second phase.

  • The defensive Skill 'Breathing 𝛼' now restores additional WP.

  • The command 'Focus' restores additional Tension.

  • Reduced the effect of the command Skill "Focus 𝛼" (boosts the Tension gained by 'Focus').

General:

  • The "App Menu" shortcut (Q on the keyboard, L2/LT on the controller) now instead opens the map.

  • A variety of UI and localization errors have been fixed.

We hope you're enjoying The Time I Have Left so far! And if you haven't had a chance to try it out, please feel free to do so! Your feedback will be much appreciated.

Sincerely,

Nitro and the team at Ground Game Atelier

Source

Steam News / 29 November 2024

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