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Steam News5 May 20261mo ago

Update v1.20

Hey everyone! Hope you've been enjoying the game so far, and hopefully its been a nice and smooth experience after all these bug fixes!! Coming at you with a few QOL things and some fixes.

Full notes

Full The Third Shift update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone!

What changed

5 fixes6 additions1 change0 removals
  • Gameplay
  • Fixes
addedAdded some signage to the bottom of the exits of "Cryptids" and "Our Roanoke" to help guide where the "Mystery of Roanoke" exhibit is
addedAdded some signage in the back of the exhibit to show where the
addedAdded a few more info bits to the indigenous exhibit
addedAdded missing lore bit to the
addedAdded text after getting the keeping the crowbar to let folks know to keep it a secret from Daniel
addedAdded arrows to the emblem puzzle in the jobs exhibit of Roanoke to let folks know they can rotate the wheels up and down.

Hope you've been enjoying the game so far, and hopefully its been a nice and smooth experience after all these bug fixes!! Coming at you with a few QOL things and some fixes.

QOL

-Added some signage to the bottom of the exits of "Cryptids" and "Our Roanoke" to help guide where the "Mystery of Roanoke" exhibit is

-Added some signage in the back of the exhibit to show where the

Fallout Shelter

is.

-Added a few more info bits to the indigenous exhibit

-Added missing lore bit to the

Fallout Shelter

-Made it so notebook pages are saved throughout all files just like the pop caps. Hopefully this is helpful for folks looking to get those achievements.

-Added text after getting the keeping the crowbar to let folks know to keep it a secret from Daniel

-Added arrows to the emblem puzzle in the jobs exhibit of Roanoke to let folks know they can rotate the wheels up and down.

-Spaced out Albert's story a bit more so it's easier to read through if you're reading aloud. Also reduced the speed of the background animation as to not be as distracting from the text.

Fixes

-Made it so a certain character doesn't reappear in a location they aren't supposed to be in.

-Fixed issue with the gate at the end of the indigenous exhibit causing a soft lock if it's toggled while the camera is panning.

-Fixed issue with Albert appearing over the inventory screen in a certain area.

-Fixed issue with Pop Caps being removed after starting a new playthrough.

-Fixed text going out of bounds on

Connie's Final Transmission

-Fixed depth issue with the body display in the 2nd maze room.

And I think that about covers all of it. Like I always say, if you find anything buggy or the game breaks, please let me know! Always happy to fix anything that comes my way.

Thank you all for playing though, really hope you're enjoying the game. If you are, please consider leaving a review! We're almost at the 50 mark!

Until next time! -Scottie

Source

Steam News / 5 May 2026

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