Full notes
Full The Third Shift update
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What changed
- Fixes
- Gameplay
The Third Shift changes
Alright, I know I said no update today, but I got off work early and had some time before the partner was off theirs!
-Fixed the delete save bug on the main menu, files should be deleted and rotated correctly now.
-Adjusted
Mama in the jobs and colony exhibit
I was able to narrow down where the issues were and replicate where some doors weren't working properly if she was chasing you. I've also adjusted her spawn rate after 3 crosses in the Colony/Jobs exhibits. Also fixed issue where she would spawn infinitely in the colony exhibit (thought I fixed that...) If you notice anything weird or busted, please let me know!
-gave the typewriter puzzle a bit more guidance. It seems that the directions I laid out were too cryptic, so there's more detail on the paper near the garbage can by the desk.
-Adjusted objects that the player sprite could clip through
-moved the pill bottles in the first aid kit of the
Fallout Shelter
as they were too close and could be triggered together, causing a soft lock
-Fixed issue where Albert could talk twice when he goes away in the body exhibit
-Fixed issue with enemies spawning in the aquarium after they aren't supposed to (if you know what I mean)
-
Fixed sprites in body exhibit to properly convey what happens later on.
And that about wraps it for now. From what folks are telling me, the game is getting more and more stable. Can't tell you how anxious all the bugs have made me over the week, but it looks like its finally getting wrapped up.
As always, please feel free to reach out if you encounter anything game breaking or weird! And feel free to join our discord where we have a bug report channel!
Have a good night everyone! -Scottie
Source
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