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Steam News1 July 20263d ago

Update v1.23

Hey everyone! It's been a while hasn't it? Hope everyone is enjoying the game, and if you are, please leave a review! Anyway, just got some fixes and updates for you all.

Full notes

Full The Third Shift update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone!

What changed

5 fixes0 additions2 changes0 removals
  • Fixes
  • Gameplay
fixedFixed issue with the Flasher teleporting in certain areas within the cryptids exhibit. He shouldn't be popping up in front of folks anymore.
fixedFixed a certain character from popping up after getting eaten by a certain shark. I've been having trouble replicating this, so if it happens again, please feel free to reach out.
fixedFixed issue with a locker in the body exhibit giving a soft lock after interacting. I've narrowed it down and I believe it shouldn't be an issue any longer.
fixedFixed cabinet in an emp breakroom from causing a soft lock for some folks.
changedAdjusted depth on the squatch statue outside of the cryptid exit.
fixedFixed flatwoods animatronic from attacking again after retrieving an item from it.

The Third Shift changes

fixedFixed issue with the Flasher teleporting in certain areas within the cryptids exhibit. He shouldn't be popping up in front of folks anymore.
fixedFixed a certain character from popping up after getting eaten by a certain shark. I've been having trouble replicating this, so if it happens again, please feel free to reach out.
fixedFixed issue with a locker in the body exhibit giving a soft lock after interacting. I've narrowed it down and I believe it shouldn't be an issue any longer.
fixedFixed cabinet in an emp breakroom from causing a soft lock for some folks.
changedAdjusted depth on the squatch statue outside of the cryptid exit.

It's been a while hasn't it? Hope everyone is enjoying the game, and if you are, please leave a review!

Anyway, just got some fixes and updates for you all. Hopefully I didn't break anything in the process. But as always, if I did, please feel free to let me know and I'll make sure to fix it up!

  • Fixes -

-Fixed issue with the Flasher teleporting in certain areas within the cryptids exhibit. He shouldn't be popping up in front of folks anymore.

-Fixed a certain character from popping up after getting eaten by a certain shark. I've been having trouble replicating this, so if it happens again, please feel free to reach out.

-Fixed issue with a locker in the body exhibit giving a soft lock after interacting. I've narrowed it down and I believe it shouldn't be an issue any longer.

-Fixed cabinet in an emp breakroom from causing a soft lock for some folks.

-Adjusted depth on the squatch statue outside of the cryptid exit.

-Fixed flatwoods animatronic from attacking again after retrieving an item from it.

  • QOL -

-Adjusted the hitbox on the hands during the

Final sequence with the portal sucking everything up

Hopefully this makes things a bit less stressful in the end.

And I think that about wraps it up. Development has started for our next game, so please be on the lookout for that when the time comes. I hope it won't take as long to develop as this game did haha.

Have a great one! -Scottie

Source

Steam News / 1 July 2026

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