Full notes
Full The Third Shift update
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Repeated intro
Hey everyone!
What changed
- Fixes
- Gameplay
The Third Shift changes
It's been a while hasn't it? Hope everyone is enjoying the game, and if you are, please leave a review!
Anyway, just got some fixes and updates for you all. Hopefully I didn't break anything in the process. But as always, if I did, please feel free to let me know and I'll make sure to fix it up!
Fixes -
-Fixed issue with the Flasher teleporting in certain areas within the cryptids exhibit. He shouldn't be popping up in front of folks anymore.
-Fixed a certain character from popping up after getting eaten by a certain shark. I've been having trouble replicating this, so if it happens again, please feel free to reach out.
-Fixed issue with a locker in the body exhibit giving a soft lock after interacting. I've narrowed it down and I believe it shouldn't be an issue any longer.
-Fixed cabinet in an emp breakroom from causing a soft lock for some folks.
-Adjusted depth on the squatch statue outside of the cryptid exit.
-Fixed flatwoods animatronic from attacking again after retrieving an item from it.
QOL -
-Adjusted the hitbox on the hands during the
Final sequence with the portal sucking everything up
Hopefully this makes things a bit less stressful in the end.
And I think that about wraps it up. Development has started for our next game, so please be on the lookout for that when the time comes. I hope it won't take as long to develop as this game did haha.
Have a great one! -Scottie
Source
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