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Steam News22 October 202510mo ago

Update: Bug Fixes and Gameplay Stability Improvements

Hello everyone, This update addresses a number of player-reported issues across various locations and story sequences.

In this update1

Full notes

Full The Tale of Relm update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone,

What changed

5 fixes0 additions1 change0 removals
  • Maps
  • Fixes
  • Events
  • Performance
fixed🔧 HighlightsFixed several event and map logic issues that could cause sequence breaks or party inconsistencies in key story areas.
fixed🔧 HighlightsCorrected unintended interactions allowing certain key items (e.g. Dragon Stones, Strange Looking Key) to be used in battle.
fixed🔧 HighlightsResolved progression bugs related to the Ice Cave of Orbonne, Lurinn Castle, and Farron.
fixed🔧 HighlightsFixed access and sequence issues within Valice and the Dragon Cave (third trial dungeon).
fixed🔧 HighlightsAddressed situations where returning to certain areas after story events could result in softlocks or stuck states.
changed🔧 HighlightsImproved general stability and consistency across multiple story triggers and transitions.

The Tale of Relm changes

fixedFixed several event and map logic issues that could cause sequence breaks or party inconsistencies in key story areas.
fixedCorrected unintended interactions allowing certain key items (e.g. Dragon Stones, Strange Looking Key) to be used in battle.
fixedResolved progression bugs related to the Ice Cave of Orbonne, Lurinn Castle, and Farron.
fixedFixed access and sequence issues within Valice and the Dragon Cave (third trial dungeon).
fixedAddressed situations where returning to certain areas after story events could result in softlocks or stuck states.

This update addresses a number of player-reported issues across various locations and story sequences. Many of these fixes resolve progression blockers, sequence inconsistencies, and unintended interactions discovered through your feedback.

🔧 Highlights

  • Fixed several event and map logic issues that could cause sequence breaks or party inconsistencies in key story areas.

  • Corrected unintended interactions allowing certain key items (e.g. Dragon Stones, Strange Looking Key) to be used in battle.

  • Resolved progression bugs related to the Ice Cave of Orbonne, Lurinn Castle, and Farron.

  • Fixed access and sequence issues within Valice and the Dragon Cave (third trial dungeon).

  • Addressed situations where returning to certain areas after story events could result in softlocks or stuck states.

  • Improved general stability and consistency across multiple story triggers and transitions.

Your reports have been instrumental in helping identify these issues — thank you for taking the time to share your experiences and for your continued support.

Please continue sending feedback as we refine and polish the game further.

– Edge Geraldine Games

Source

Steam News / 22 October 2025

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