Full notes
Full The Summoner's Sky update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
The Summoner's Sky changes
In this update the player can be levelled up across the following stats:
Health
Magic
Attack
Song
Spirit
Essence
Each stat has a unique effect on the player's abilities, health, stamina bars and attack power. On top of these buffs the player is assigned a Spirit Forager power multiplier and Type influenced from the Spirits collected. The power multiple effects your chosen stats and your Spirit Forager type effects your power multiplier.
There are 25 Spirit Forager types. Which one are you??
BIG updates:
Player Health & Stamina levels will effect quantity.
Player Health & Stamina bar sizes will be effected by their levels.
Player Jump Pad timer will be effected by the level.
Player Blink distance/speed will be effected by the level.
Player Attack will be effected by the level.
Player Attack knock back strength will be effected by the level.
Spirit Forager Power Multiplier.
Spirit Forager Type Modifier.
Summons can no longer be levelled up using items.
Summons will absorb their victims power to level up.
Monsters will increase their attack & health power after killing your summons.
Player stats will be set to default for ALL players.
Spirits can no longer be used. Collect them to increase your Spirit Forager Power.
General updates:
Ice Element texture changed.
Elemental system optimisations.
All weapon pitch low-high values increased.
Long grass decreased in height for all levels.
Bug fixes:
Fix to the player weapon swoosh making a weird noise.
Fix to the Red Vignette from fall damage not disappearing.
Fix to drone death sequence creating a duplicate drone.
The Crystals Of Calamity are growing in power... Something dangerous is coming...
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Source
Changelog.gg summarizes and formats this update. How we read updates.
