HomeGamesUpdatesPricingMethodology
Steam News23 November 20241y ago

Update Version 1.7.0

WARNING Summoned monsters levels are changing! Currently each summon can gain levels from enhancing any of the elements; Fire, Wind, Earth, Water, Holy and Dark.

In this update5

Full notes

Full The Summoner's Sky update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions9 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
  • Maps
addedWARNING Summoned monsters levels are changing! Currently each summon can gain levels from enhancing any of the elements; Fire, Wind, Earth, Water, Holy and Dark. Dark and Holy elements have been removed in this version (v.1.7.0) and the option to level a summon will be removed in v.1.8.0 (not released yet)! But don't worry!! The summons you have levelled already will retain their levels and power. But for new players the summons will all start on a much lower level. Please take advantage of this time between version releases to level your summons!
changedMonsters and Summons now use the elemental system when attacking. For example, Fire element monster will summon a wild fire that will spread.
addedElement type damage negation and enhancement has been added (Fire -> Ice -> Air -> Earth).
changedSummons stats now combine all levelled up elements when attacking to the weapon (not element created). For example Attack = Base Attack + Fire + Ice + Earth + Air + Holy + Dark.
changedSummon levelling system will be removed in v.1.8.0Player spot light has reduced intensity (makes it less flashy).
changedSummon levelling system will be removed in v.1.8.0Summon Bar UI updated with element colours.

The Summoner's Sky changes

addedWARNING Summoned monsters levels are changing! Currently each summon can gain levels from enhancing any of the elements; Fire, Wind, Earth, Water, Holy and Dark. Dark and Holy elements have been removed in this version (v.1.7.0) and the option to level a summon will be removed in v.1.8.0 (not released yet)! But don't worry!! The summons you have levelled already will retain their levels and power. But for new players the summons will all start on a much lower level. Please take advantage of this time between version releases to level your summons!
changedMonsters and Summons now use the elemental system when attacking. For example, Fire element monster will summon a wild fire that will spread.
addedElement type damage negation and enhancement has been added (Fire -> Ice -> Air -> Earth).
changedSummons stats now combine all levelled up elements when attacking to the weapon (not element created). For example Attack = Base Attack + Fire + Ice + Earth + Air + Holy + Dark.
changedPlayer spot light has reduced intensity (makes it less flashy).

WARNING Summoned monsters levels are changing! Currently each summon can gain levels from enhancing any of the elements; Fire, Wind, Earth, Water, Holy and Dark. Dark and Holy elements have been removed in this version (v.1.7.0) and the option to level a summon will be removed in v.1.8.0 (not released yet)! But don't worry!! The summons you have levelled already will retain their levels and power. But for new players the summons will all start on a much lower level. Please take advantage of this time between version releases to level your summons!

The summon level system will be hidden as of version 1.8.0. In its place a hidden levelling system will be implemented where the summon will grow with the player and the battles they face.

BIG updates - Elemental Attacks

  • Monsters and Summons now use the elemental system when attacking. For example, Fire element monster will summon a wild fire that will spread.

  • Monsters and Summons have all been assigned ONE element each.

  • Element type damage negation and enhancement has been added (Fire -> Ice -> Air -> Earth).

  • Summons stats now combine all levelled up elements when attacking to the weapon (not element created). For example Attack = Base Attack + Fire + Ice + Earth + Air + Holy + Dark.

New Summon Bar with elemental guides

New summon description page with elemental bookmark guide

Monster Aura just before they attack

Summon levelling system will be removed in v.1.8.0

General updates

  • Player spot light has reduced intensity (makes it less flashy).

  • Summon Bar UI updated with element colours.

  • Summon description page updated with element type bookmark.

  • Monsters and Summons now give off an aura before attacking.

Known Issues

  • Summons can be disabled completely by deselecting them all.

  • Stamina is tied to hud UI visibility. Still haven't figured this issue out yet...

  • Duplicate keys when keyboard rebinding - on rare occasions this is possible.

  • Incorrect Navmesh on Shattered Isle is causing spawned enemies to miss the terrain.

  • On rare occasions NPC speech will not close when moving away.

  • Graphic settings UI can be unresponsive to controller D-Pad (temp fix - use analog sticks).

  • No one plays this game... working on it bro!

The Crystals Of Calamity are growing in power... elements have leaked in to monster attacks!

Source

Steam News / 23 November 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.