In this update5
Full notes
Full The Summoner's Sky update
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What changed
- Gameplay
- Balance
- UI and audio
- Maps
The Summoner's Sky changes
WARNING Summoned monsters levels are changing! Currently each summon can gain levels from enhancing any of the elements; Fire, Wind, Earth, Water, Holy and Dark. Dark and Holy elements have been removed in this version (v.1.7.0) and the option to level a summon will be removed in v.1.8.0 (not released yet)! But don't worry!! The summons you have levelled already will retain their levels and power. But for new players the summons will all start on a much lower level. Please take advantage of this time between version releases to level your summons!
The summon level system will be hidden as of version 1.8.0. In its place a hidden levelling system will be implemented where the summon will grow with the player and the battles they face.
BIG updates - Elemental Attacks
Monsters and Summons now use the elemental system when attacking. For example, Fire element monster will summon a wild fire that will spread.
Monsters and Summons have all been assigned ONE element each.
Element type damage negation and enhancement has been added (Fire -> Ice -> Air -> Earth).
Summons stats now combine all levelled up elements when attacking to the weapon (not element created). For example Attack = Base Attack + Fire + Ice + Earth + Air + Holy + Dark.
New Summon Bar with elemental guides
New summon description page with elemental bookmark guide
Monster Aura just before they attack
Summon levelling system will be removed in v.1.8.0
General updates
Player spot light has reduced intensity (makes it less flashy).
Summon Bar UI updated with element colours.
Summon description page updated with element type bookmark.
Monsters and Summons now give off an aura before attacking.
Known Issues
Summons can be disabled completely by deselecting them all.
Stamina is tied to hud UI visibility. Still haven't figured this issue out yet...
Duplicate keys when keyboard rebinding - on rare occasions this is possible.
Incorrect Navmesh on Shattered Isle is causing spawned enemies to miss the terrain.
On rare occasions NPC speech will not close when moving away.
Graphic settings UI can be unresponsive to controller D-Pad (temp fix - use analog sticks).
No one plays this game... working on it bro!
The Crystals Of Calamity are growing in power... elements have leaked in to monster attacks!
Source
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