Full notes
Full The Studio update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
I posted two updates of the Studio in the last couple days. One for some chattering of shadows I noticed in Pumpkin castle. This is caused by bias issues within Unreal game engine and I adjusted to be less accurate more forgiving . When testing the game there are different places I can test. In the game engine or even from my system the shadows don't appear to be an issue, however when loaded up through steam they showed the weakness that I needed to address. This should clear up most of the chattering. I will refine this more with future versions.
Additionally, I was told there is lagging on some systems. I'm trying to address lagging, but this is a bigger can of worms than I can't address in a quick update.
I have however added a hotkey if you find it lagging. The H key (for hide) will hide or rather toggle the grass on or off in the game. There should be a increase in frame rate from this drop. I'm going to keep finessing the not so quick stuff though to improve gameplay.
Finally, I've added a Pause key as requested. The P-key will Pause and Un-pause game play so you can go eat dinner, or take a pee break, your choice.
As always me and my team will do our best to make game play enjoyable. Okay, I don't really have a "team". It's just me behind the scenes trying to make a game that people may enjoy.
best Daev
Source
Changelog.gg summarizes and formats this update. How we read updates.
