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Steam News21 March 20263mo ago

Update v.1.66.4

Adjusted experience gain from monsters during city and village attacks; Fixed an issue where the message about being unhooked always appeared; Changed quest description in Harbor Gate port; Working on errors that caused

Full notes

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What changed

6 fixes6 additions5 changes0 removals
  • Gameplay
  • Fixes
  • Balance
  • UI and audio
  • Store
  • Events
changedAdjusted experience gain from monsters during city and village attacks;
fixedFixed an issue where the message about being unhooked always appeared;
changedChanged quest description in Harbor Gate port;
fixedFixed problem of repeated skill activation due to poor connection;
changedMagic shield now lasts for 20 seconds (previously 60 sec), but absorbs 200 damage units (was 100 units);
changedSlightly increased damage absorption when blocking with a steel sword;

The Story Page changes

changedAdjusted experience gain from monsters during city and village attacks;
fixedFixed an issue where the message about being unhooked always appeared;
changedChanged quest description in Harbor Gate port;
fixedFixed problem of repeated skill activation due to poor connection;
changedMagic shield now lasts for 20 seconds (previously 60 sec), but absorbs 200 damage units (was 100 units);
  • Adjusted experience gain from monsters during city and village attacks;

  • Fixed an issue where the message about being unhooked always appeared;

  • Changed quest description in Harbor Gate port;

  • Working on errors that caused skills to sometimes fail (currently under testing, please report any issues with teleportation skill);

  • Fixed problem of repeated skill activation due to poor connection;

  • Magic shield now lasts for 20 seconds (previously 60 sec), but absorbs 200 damage units (was 100 units);

  • Slightly increased damage absorption when blocking with a steel sword;

  • Added footstep sounds in Mages' Guild;

  • Blocking mode now reduces character speed;

  • Added hotkey for hiding HUD (as requested by players);

  • Arrow trajectory added (visible only to archer who fires it, other players cannot see trajectory so as not to reveal archer's location);

  • Fixed storage business vault issue (items were incorrectly removed before);

  • In establishments fixed markup error (couldn't select between 101%-199%). Now you can choose any desired markup percentage; default is 100%, which equals standard item price;

  • Daily building maintenance fee introduced. If payment isn't made, property will be confiscated by state and available for purchase by others. Therefore, profitability must be monitored;

  • When purchasing a building, its balance immediately receives funds equivalent to three days’ worth of fees, allowing player time to replenish account and add goods (if it's a selling establishment);

  • Building sale possible at 50% of original cost, however if taken away for non-payment no refund is given back to character;

  • Work ongoing regarding CPU load reduction in areas dense with NPCs;

  • Improving NPC response times during sieges and large events (under testing);

  • Interaction with objects doesn't reset upon approach of other players;

  • Wolf respawn rate doubled (now 150 seconds instead of previous 300 seconds);

  • Mouse sensitivity option added to settings;

  • Fixed entering instance issue for session-based games (when creating own session);

  • IMPORTANT! Many players have encountered fatal error while entering boss locations. This is currently top priority and will be fixed in next update.

Source

Steam News / 21 March 2026

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