Full notes
Full The Story Page update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- UI and audio
- Store
- Events
The Story Page changes
Adjusted experience gain from monsters during city and village attacks;
Fixed an issue where the message about being unhooked always appeared;
Changed quest description in Harbor Gate port;
Working on errors that caused skills to sometimes fail (currently under testing, please report any issues with teleportation skill);
Fixed problem of repeated skill activation due to poor connection;
Magic shield now lasts for 20 seconds (previously 60 sec), but absorbs 200 damage units (was 100 units);
Slightly increased damage absorption when blocking with a steel sword;
Added footstep sounds in Mages' Guild;
Blocking mode now reduces character speed;
Added hotkey for hiding HUD (as requested by players);
Arrow trajectory added (visible only to archer who fires it, other players cannot see trajectory so as not to reveal archer's location);
Fixed storage business vault issue (items were incorrectly removed before);
In establishments fixed markup error (couldn't select between 101%-199%). Now you can choose any desired markup percentage; default is 100%, which equals standard item price;
Daily building maintenance fee introduced. If payment isn't made, property will be confiscated by state and available for purchase by others. Therefore, profitability must be monitored;
When purchasing a building, its balance immediately receives funds equivalent to three days’ worth of fees, allowing player time to replenish account and add goods (if it's a selling establishment);
Building sale possible at 50% of original cost, however if taken away for non-payment no refund is given back to character;
Work ongoing regarding CPU load reduction in areas dense with NPCs;
Improving NPC response times during sieges and large events (under testing);
Interaction with objects doesn't reset upon approach of other players;
Wolf respawn rate doubled (now 150 seconds instead of previous 300 seconds);
Mouse sensitivity option added to settings;
Fixed entering instance issue for session-based games (when creating own session);
IMPORTANT! Many players have encountered fatal error while entering boss locations. This is currently top priority and will be fixed in next update.
Source
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