HomeGamesUpdatesPricingMethodology
Steam News11 June 202625d ago

Update v.1.67.11

Fixed an issue where, in some cases, armor resistances were not taken into account when taking damage. When crafting, the character now gains experience for each item.

Full notes

Full The Story Page update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions7 changes1 removal
  • Balance
  • Gameplay
  • Server
  • Store
  • Maps
fixedFixed an issue where, in some cases, armor resistances were not taken into account when taking damage.
changedThe crafting time for simple items has been significantly reduced.
removedCrafting materials are no longer removed from the inventory immediately, but upon the creation of each item. This fixes the bug where materials disappeared when servers rebooted while a player had a large amount of resources in the crafting queue.
changedStamina consumption while sprinting has been increased 2 times.
addedAdded enhanced Healing and Mass Healing spells (can be purchased at the Mages Guild).
changedCampfires in the winter biome have a warming effect.

The Story Page changes

fixedFixed an issue where, in some cases, armor resistances were not taken into account when taking damage.
changedThe crafting time for simple items has been significantly reduced.
removedCrafting materials are no longer removed from the inventory immediately, but upon the creation of each item. This fixes the bug where materials disappeared when servers rebooted while a player had a large amount of resources in the crafting queue.
changedStamina consumption while sprinting has been increased 2 times.
addedAdded enhanced Healing and Mass Healing spells (can be purchased at the Mages Guild).
  • Fixed an issue where, in some cases, armor resistances were not taken into account when taking damage.

  • When crafting, the character now gains experience for each item. The amount of experience depends on the crafted item.

  • The crafting time for simple items has been significantly reduced.

  • Crafting materials are no longer removed from the inventory immediately, but upon the creation of each item. This fixes the bug where materials disappeared when servers rebooted while a player had a large amount of resources in the crafting queue.

  • Stamina consumption while sprinting has been increased 2 times.

  • Added enhanced Healing and Mass Healing spells (can be purchased at the Mages Guild).

  • Campfires in the winter biome have a warming effect.

  • The effect of cold in the winter biome has been reduced (from -60 to -40 at the coldest point).

  • Increased experience gained from Cyclopes and Dead Knights.

  • Frozen slaves now drop shards required for a quest and used as crafting ingredients (they can also be sold).

  • Added a quest for ice shards (quest giver — Severin at the Mages Guild).

  • Some quests have been moved to a separate "Repeatable" tab for convenience and clarity.

  • Magic projectiles now collide with terrain much less frequently (reduced terrain influence on projectiles at launch).

  • In private sessions, business buildings no longer consume gold and are not sold automatically (can be used as storage).

  • In private sessions, the inventory bug in production buildings has been fixed. Items are added correctly.

Source

Steam News / 11 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.