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Steam News2 March 20206y ago

The Story Goes On Co-Op Update

We're releasing on Switch today! 🎉🎉🎈 We're excited to also bring all the Switch changes to PC, bringing local Co-op mode, various game changes and upgrades as well as a long list of bug fixes.

In this update3

Full notes

Full The Story Goes On update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes3 additions3 changes5 removals
  • Gameplay
  • UI and audio
  • Store
  • Fixes
  • Balance
  • Performance
addedNew featureLocal co-op Can be initiated from the main menu by selecting co-op. Play up to two players throughout the entirety of the game with any character you've unlocked. Does not require a new savefile or resetting progress. At least one player must be on a controller.
addedChangesCo-op players now have a player outline, to better highlight who's who.
changedChangesThe entire game is now brighter, especially in the dark regions. Many players were previously unable to see room exit in the spooky and dark forest worlds.
changedChangesThe final boss will now have more dialogue depending on what's happening in the fight.
changedChangesKeys now carry over when warping from the end. There is no UI for this, but they're there.
addedBug fixesEnemies in the yin-yang pools are less glitch, and can now be halfway transformed when on the edge.

The Story Goes On changes

addedLocal co-op Can be initiated from the main menu by selecting co-op. Play up to two players throughout the entirety of the game with any character you've unlocked. Does not require a new savefile or resetting progress. At least one player must be on a controller.
addedCo-op players now have a player outline, to better highlight who's who.
changedThe entire game is now brighter, especially in the dark regions. Many players were previously unable to see room exit in the spooky and dark forest worlds.
changedThe final boss will now have more dialogue depending on what's happening in the fight.
changedKeys now carry over when warping from the end. There is no UI for this, but they're there.

We're releasing on Switch today! 🎉🎉🎈 We're excited to also bring all the Switch changes to PC, bringing local Co-op mode, various game changes and upgrades as well as a long list of bug fixes.

New feature

Local co-op Can be initiated from the main menu by selecting co-op. Play up to two players throughout the entirety of the game with any character you've unlocked. Does not require a new savefile or resetting progress. At least one player must be on a controller.

Changes

  • The entire game has been ported to GameMaker Studio 2, from GameMaker Studio 1. This means the game runs faster and is more stable overall.

  • Co-op players now have a player outline, to better highlight who's who.

  • Updates various graphics, mostly items.

  • The entire game is now brighter, especially in the dark regions. Many players were previously unable to see room exit in the spooky and dark forest worlds.

  • The final boss will now have more dialogue depending on what's happening in the fight.

  • Particles are now more lightweight, making it lag less when a lot of them are spawned. This was very noticeable in the snow dungeon.

  • Keys now carry over when warping from the end. There is no UI for this, but they're there.

Bug fixes

  • Enemies in the yin-yang pools are less glitch, and can now be halfway transformed when on the edge.

  • Fixed various depth issues around the shop and starting zone.

  • Ivan can no longer kill you during the black screen.

  • Fixed some issues with HUD transparency.

  • Fixed a bug where players got stuck using the terma-vision.

  • Fixed that sometimes the Ivan Mail would spawn without a bone thrower.

  • The menu no longer goes slightly sideways when using a controller in the menu.

  • Sunball boss no longer gets stuck

  • The Machine boss would sometimes stop shooting if attacked during wind up. This is fixed.

  • Matt Master boss no longer deals damage when going over the screen, which could unfairly hurt players in co-op.

  • Fixed a bug where being a ghost and having the devil contract would actually give you money on taking damage.

  • Pecrtrons bullets disappear when all momentum is gone, making it look less weird.

  • Fixed a rare crash when you'd die while a spider was charging a shot.

  • Igloos no longer have a chance to face the wall, letting you enter them more consistently.

  • And various smaller issues throughout the game...

Source

Steam News / 2 March 2020

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