In this update3
Full notes
Full The Story Goes On update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
- Fixes
- Balance
- Performance
- UI and audio
The Story Goes On changes
- Roguehero
Three years ago, we planned on being in Early Access for roughly 6 months. A lot has happened since then, we decided we wanted to take the game in a new direction and not become just another rogue-like. We were able to release on additional platforms and we've pretty much remade every single part of the game. The game is bigger and better than we planned. This is not the same game that entered Early Access what feels like forever ago. Even though the game is released, we're going to keep updating the game. Fixing bugs and most likely look into some parts we feel didn't turn out perfectly. Back in 2015, we decided to enter Early Access to get community feedback and ideas, this would not have been possible without you guys. Thank you so much for being with us every step of the way! Now I'm done being emotional, on to the actual changes!
Changelog
Minor spoilers ahead! Major Additions
The dark forest dungeon! A new dungeon with a spin. When you come back you won't be the same
The opportunity to finish the final page and close the book once and for all.
Four new tracks by the ever so stunning Sam Lee Jones!
Linux and Mac builds
Bossrush mode once you've beaten the game
German translations, as well as completed Russian, Spanish, Italian and French translations
Major Tweaks:
Hotball has been reworked
Once you save Foster you'll find the Devil inside when fighting bosses
Ivan is now a bit less into lasers, and more into fast projectiles
Minor Tweaks:
Moved some spider webs around in major story areas to align
Hid the edges of spider webs under the ground so it doesn't look like spiders use hot glue when making their nests
Delivering Ivan's letter is not as anticlimactic
Lights look more lighty in the spooky dungeon
Terma vision won't send you flying to the moon
Getting all items is now easier, with the odds being in your favor once you get close
Some brights are now brighter, such as fireballs. Especially in bright areas
The dialogue box doesn't bounce around like a pinball(as much)
The lava no longer looks like water someone set fire to
Some contact items would absolutely destroy bosses. Now they only modestly destroy bosses
Dinosoar is no longer as picky about what's hurting it
You can now save your game at the end warp
When using a controller, your aim reticle is now based on range instead of a fixed distance
The dash direction can now be changed in the options, letting you dash where you're moving instead of where you're aiming
Ghost health is displayed in a way that makes more sense
Dead penguins can no longer hurt you (also the name of my alt-band)
Adjusted various hitboxes in the game to be more fair to the player
The lightning enemy can now buff nearby enemies
Graphics for each individual player when using different items
Various graphics when using the x-ray glasses have been updated
The BFF got stuck in the washing machine and is now smaller
The very start of the Forest dungeon has been updated
Aim Assist now helps you a lot more
Bugfixes:
Fixed a crash related to targeting when fighting Prickle
The Mother no longer flashes the up animation when it's not supposed to
Enemies now properly show how stunned they are while in the Yang world
Audio can no longer get stuck forever. It can
Source
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