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Full The Storm Guard: Darkness is Coming update
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What changed
- Balance
- Gameplay
- Events
- Store
- Fixes
The Storm Guard: Darkness is Coming changes
- Officemap
Here's the complete list of changes.
Update #9
2016-05-01 Gameplay Changes
Characters now have a stamina stat. Each mission costs some stamina. Stamina will be recovered every day. When a character is out of stamina, then he will have to rest in town to recover his strength. This basically means that you cannot run the same team every day but should develop more characters in parallel. Right now, the constitution mechanic is not sufficient to result in enough downtimes, esp. later on. The stamina cost per mission depends on the difficult level. This makes sure players who have chosen easy won't be affected by this mechanic as much.
First storyline mission can show up earlier. As a consequence, you can unlock the fourth party slot way sooner. This should make the early game a bit easier.
Loot mission on day 3 will increase early gold income.
Side quests added. Side quests only show up once per game and are purely optional. However, completing them provides considerable benefits, sometimes there's a downside if you skip them. In any case, they are not part of the main storyline.
Side quest added: the dwarven ambassador.
Side quest added: the black knight.
Black Knight human neutral character added.
Skeleton King undead character added. He's a badass.
- Neutral dwarves addedsome random events will now feature dwarves. You can even end up fighting them. In detail, a dwarven footman, knight, healer, battle wizard and king have been added.
Level-ups restore lost constitution on characters.
Character level boundaries are adjusted. All levels beyond 2 require a bit more XP to slow down the pace and give players a chance to earn more gold. Please note that this means that your existing characters may be downleveled (don't panic). Any skills they have learned will retain their level.
Many random events will give you a hint about the enemy team composition so you can decide whether you want to engage. Sometimes, when you get surprised, you don't get that info.
Some fights now offer the chance to avoid the fight. If you chose that option, then the game will do an escape roll taking you average speed and the average speed of the enemy into account. If you succeed, then you escaped and can continue on your way. If you fail, then you must fight.
Add new consumables: scroll of experience (grants 100xp) and scroll of recovery (restores 5 constitution and 5 stamina). Both are non-purchasable but can be found during missions or looted after combat. The former can be used to bring heroes that are dragging behind in terms of levels up to speed, the latter can avoid critical downtimes.
When purchasing another recruit slot in the tavern, a new character is added immediately.
Buildings can now be selected in town by clicking on the respective models.
Players can now earn Statues. Statues are errected in town and provide special (economic) benefits (e.g. discounts in armory or training hall, improved sanctuary, etc.). They cannot be purchased but are a special reward.
Save games can now have a custom description.
New building in town: the Steward's Office. Here, idle heroes can sign up for domestic duties so they don't get bored.
Bug Fixes
Fixed a bug that prevented story progression missions from showing up.
Fixed a bug that prevented a character from executing a queued in movement when no longer active.
AI casters will now use offensive spells without having LoS.
Fixed a bug where you
Source
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