In this update3
Full notes
Full The Storm Guard: Darkness is Coming update
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What changed
- Balance
- Gameplay
- Events
- Fixes
The Storm Guard: Darkness is Coming changes
Update #7 goes live and brings a couple of new things to the table. A new hero, the dwarven champion, has been added. There's also a new condition "dazed" which doubles the number of actions needed to use skills. Some people found it difficult to figure out why some skills on their bar cannot be used at a given time. The skill mouseover now explains the exact reason (cooldown, lack of energy, wrong weapon equipped, ...). There's also some crucial balance changes for the early game. I've also been looking into the final fight against the dragon but it is a bigger task and didn't fit into this update.
Update #7
Gameplay Changes
Added new condition "Dazed". While dazed, characters need double action points to use skills.
Daily recruits in Tavern won't have multiple instances of the same class.
Level 2 missions will not appear before day 3.
Special events that won't appear before a particular level will appear one level later on easy difficulty. That will make sure you don't run into anything too difficult early on. Normal difficulty is not affected.
Skill mouseovers now state precisely why they are currently unavailable. When hints are switched on, then they give a more verbose explanation on why a skill is currently disabled.
Increased font size on help bubbles.
Introduced lightning and magic resistance. 20 resistance reduces corresponding damage by 20%. Lightning resistance works against lightning damage, magic resistance works against magic damage (e.g. damage you take from hexes or spells).
Bug Fixes
Fixed "For Great Justice!" which did not give any additional adrenaline.
Balance Changes
Ninja kamas do 15% penetration (down from 20%).
Final Thrust does +100 damage (up from 75).
Goblin Warrior block chance reduced to 15% (down from 20%).
Elven Assassin's lead and off-hand attacks get a small buff. Dual attacks are slightly nerfed.
Lowered cost of some of the Warrior's equipment.
Ninja parry/evasion chances increased (15/15, up from 5/10).
Level boundaries for level 2 increased to 600 (up from 400). This means you will stay in the early game for a bit longer and difficulty will not ramp up too early.
Special events featuring huge monsters on level 2 and below will have one less sidekick.
Golem's "Scrunch" skill pushed to level 3 (from level 2). Increased damage to 17 (up from 15).
Source
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