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Steam News26 February 201610y ago

Update #5 goes Live

The most recent update brings a couple of balance changes, a better caster AI and other gameplay changes. Here's the full change log: Update #5 Gameplay Changes Knocked-down characters are automatically flanked.

In this update3

Full notes

Full The Storm Guard: Darkness is Coming update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes3 additions15 changes4 removals
  • Balance
  • Gameplay
  • UI and audio
  • Maps
  • Fixes
changedThe most recent update brings a couple of balance changes, a better caster AI and other gameplay changes. Here's the full change log:
changedGameplay ChangesKnocked-down characters are automatically flanked.
removedGameplay ChangesDwarf Priest/Goblin Shaman no longer play draw/sheath weapon animations when casting spells.
changedGameplay ChangesHarpy's "Assault" description updated to make it clear that cripple will disable it.
addedGameplay ChangesNew missions are generated after tax collection so missions appearing on payday don't impact your taxes.
changedGameplay ChangesDestroying the trebushet wins the siege mission right there.
The Hunter's "Throw Dirt" range33.2The Hunter's "Throw Dirt" range increased, buff

The Storm Guard: Darkness is Coming changes

changedThe most recent update brings a couple of balance changes, a better caster AI and other gameplay changes. Here's the full change log:
changedKnocked-down characters are automatically flanked.
removedDwarf Priest/Goblin Shaman no longer play draw/sheath weapon animations when casting spells.
changedHarpy's "Assault" description updated to make it clear that cripple will disable it.
addedNew missions are generated after tax collection so missions appearing on payday don't impact your taxes.

The most recent update brings a couple of balance changes, a better caster AI and other gameplay changes. Here's the full change log:

Update #5

Gameplay Changes

  • Knocked-down characters are automatically flanked.

  • Dwarf Priest/Goblin Shaman no longer play draw/sheath weapon animations when casting spells.

  • Harpy's "Assault" description updated to make it clear that cripple will disable it.

  • New missions are generated after tax collection so missions appearing on payday don't impact your taxes.

  • Destroying the trebushet wins the siege mission right there.

  • Explain zone of control and waypoints via in-game hints and the movement confirmation panel.

  • Middle mouse button can be used for tilting camera (like page up/down).

  • "Load Game" added to in-game menu.

  • Constitution no longer affects a hero's energy pool, just health.

  • Improved caster AI when it comes to dealing with hexes.

  • Poison now causes all skills to cost +2 energy. Poison didn't have much impact on the battlefield.

  • Weakness damage reduction now depends on character size: 33% for small, 50% for large, 66% for huge.

Balance Changes

  • Trebushet has a fire resistance of 25 (it's big and takes a bit to burn down).

  • Witch's "Clumsiness" doesn't grant energy to the caster.

  • Targets affected by the Witch's "Clumsiness"/"Ineptitude" still gain adrenaline from hitting themselves.

  • Witch's "Ineptitude" cooldown increased to 5 (up from 3). Ineptitude could be used to permanently shut down an enemy on level 5.

  • Witch's "Soothing Images" duration decreased to 5 (down from 7).

  • Hunter's "Deranging Shot" adrenaline damage reduced to 4 (down from 7). Damage per adrenaline increased to 20 (up from 10). Cooldown increased to 4 (up from 3).

  • Hunter's "Burning Arrow" duration decreased to 3 (down from 5). ]*] Goblin Shaman's "Drain Hex", Beholder's "Hex Eater" and Mummy's "Shatter Hex" cooldown reduced to 4 (down from 5). This means that they can remove hexes sooner.

  • The Hunter's "Throw Dirt" range increased from 3 to 3.2.

Bug Fixes

  • Fixed a bug that caused Dwarven Priest's "Lightning Strike" to hit the target twice.

  • Fixed a bug that prevented characters to disengage from a trebushet.

  • Trebuchets no longer have a zone of control.

  • Fixed a bug with reloading in-combat characters.

Source

Steam News / 26 February 2016

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