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Steam News4 February 201610y ago

New Update Brings Zone of Control and Many Other Improvements

It's time for another major update. This patch contains a number of balance changes based on player feedback, new features (many of them proposed in the community forums) and a series of bug fixes.

Full notes

Full The Storm Guard: Darkness is Coming update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions12 changes0 removals
  • Balance
  • Events
  • Gameplay
  • Maps
  • UI and audio
addedIt's time for another major update. This patch contains a number of balance changes based on player feedback, new features (many of them proposed in the community forums) and a series of bug fixes. Most noteworthy is the new zone of control feature. Hostile creatures entering a unit's zone of control will be forced into melee. This helps to protect the backline with your frontline, but it works both ways. For a full list of changes, see the change log below. Big thanks to the community for the constructive feedback and your dedication! Cheers, Bitmen Studios. Balance Changes
changedArena random event moved to level 2.
changedKobold's "Crushing Blow" skill moved to tier 2. Adrenaline cost for Double Blow lowered (3, down from 4). Adrenaline cost for Rage Blow increased (4, up from 3).
changedGriffon's "Peck" skill moved to tier 3.
changedWerewolf's "Triple Hit" skill moved to tier 3.
changedGhoul's "Dash!" shout moved to tier 2.
Potions button on skill bar now has a brighter background, hotkey09Potions button on skill bar now has a brighter background, hotkey increased, buff

The Storm Guard: Darkness is Coming changes

addedIt's time for another major update. This patch contains a number of balance changes based on player feedback, new features (many of them proposed in the community forums) and a series of bug fixes. Most noteworthy is the new zone of control feature. Hostile creatures entering a unit's zone of control will be forced into melee. This helps to protect the backline with your frontline, but it works both ways. For a full list of changes, see the change log below. Big thanks to the community for the constructive feedback and your dedication! Cheers, Bitmen Studios. Balance Changes
changedArena random event moved to level 2.
changedKobold's "Crushing Blow" skill moved to tier 2. Adrenaline cost for Double Blow lowered (3, down from 4). Adrenaline cost for Rage Blow increased (4, up from 3).
changedGriffon's "Peck" skill moved to tier 3.
changedWerewolf's "Triple Hit" skill moved to tier 3.

It's time for another major update. This patch contains a number of balance changes based on player feedback, new features (many of them proposed in the community forums) and a series of bug fixes. Most noteworthy is the new zone of control feature. Hostile creatures entering a unit's zone of control will be forced into melee. This helps to protect the backline with your frontline, but it works both ways. For a full list of changes, see the change log below. Big thanks to the community for the constructive feedback and your dedication! Cheers, Bitmen Studios. Balance Changes

Arena random event moved to level 2.

Kobold's "Crushing Blow" skill moved to tier 2. Adrenaline cost for Double Blow lowered (3, down from 4). Adrenaline cost for Rage Blow increased (4, up from 3).

Griffon's "Peck" skill moved to tier 3.

Werewolf's "Triple Hit" skill moved to tier 3.

Ghoul's "Dash!" shout moved to tier 2.

Hobgoblin's equipment grants lower health boni (15, down from 75).

Hobgoblin's "Pain means nothing!" shout grants 150 health for up to 7 turns (down from 300/10).

Troll has a new level 3 skill "Crush" that causes knockdown. "Rage!" adrenaline requirement removed.

Goblin assassin has more starting energy (15, up from 10). New Features

Mouse pointers on combat map indicate possible actions. This helps explaining what will happen when you click at the current position.

Attack confirmations make perfectly clear who is attacking whom with what ability so you don't accidentally hit the wrong guy.

Movement paths are now automatically calculated when moving the mouse cursor. When there's a movement path visible, you are about to plot a move.

Zone of control implemented. Characters trying to run through a tile controlled by a foe will be forced into melee. This makes it easier to body block foes from reaching the backline.

Characters can now use waypoints during movement. This was necessary so you can avoid zones of control with fast characters.

Cooldown timers on skill bar now darker to improve their visibility.

Potions button on skill bar now has a brighter background, hotkey changed from 0 to 9.

Bigger font on mouseovers.

Hovering over an enemy character shows its movement & attack range. Bug Fixes

Crippled did not work during its last turn.

Remember if a character did hit when reloading to correctly calculate adrenaline losses.

Corret wrong hit percentage shown when character is knocked down.

Fixed LoS issue on certain maps.

Several other minor bugs squashed.

Source

Steam News / 4 February 2016

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