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Steam News31 October 20258mo ago

October Development Update

Hey there fellow Stickman! Another month of development has passed and with that comes numerous features and content added, along with loads of bug fixes. Here is everything that I've been working on for the last month!

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Full The Stickman update

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Repeated intro

Hey there fellow Stickman! Another month of development has passed and with that comes numerous features and content added, along with loads of bug fixes. Here is everything that I've been working on for the last month!

What changed

1 fix16 additions7 changes0 removals
  • Gameplay
  • Events
  • Maps
  • Store
  • Server
  • UI and audio
addedHey there fellow Stickman! Another month of development has passed and with that comes numerous features and content added, along with loads of bug fixes. Here is everything that I've been working on for the last month!
changedAdjusted enemy count in levels
changedEnemy counts have been adjusted in all levels. A common theme in the demo was players overwhelmed by the number of enemies. So the enemy counts have been reduced, making it more about a challenge of speed than combat. They also scale depending on number of players, so more players means more enemies.
addedAdded a race mode to PvE. No enemies or encounters to complete, just race your friends and try to get the fastest time through the level!
changedCreated a pvp map live on twitch
addedA proper PvP map has been added which I made live on twitch! You can see the vod of blocking out this map here ( https://www.twitch.tv/videos/2578288053?collection=gpvqPRaVSxi2cg )

The Stickman changes

addedHey there fellow Stickman! Another month of development has passed and with that comes numerous features and content added, along with loads of bug fixes. Here is everything that I've been working on for the last month!
changedAdjusted enemy count in levels
changedEnemy counts have been adjusted in all levels. A common theme in the demo was players overwhelmed by the number of enemies. So the enemy counts have been reduced, making it more about a challenge of speed than combat. They also scale depending on number of players, so more players means more enemies.
addedAdded a race mode to PvE. No enemies or encounters to complete, just race your friends and try to get the fastest time through the level!
changedCreated a pvp map live on twitch

Adjusted enemy count in levels

Enemy counts have been adjusted in all levels. A common theme in the demo was players overwhelmed by the number of enemies. So the enemy counts have been reduced, making it more about a challenge of speed than combat. They also scale depending on number of players, so more players means more enemies.

PvE Race mode

Added a race mode to PvE. No enemies or encounters to complete, just race your friends and try to get the fastest time through the level!

Created a pvp map live on twitch

A proper PvP map has been added which I made live on twitch! You can see the vod of blocking out this map here (https://www.twitch.tv/videos/2578288053?collection=gpvqPRaVSxi2cg)

PvP Modes Soccer & Gun Game

More PvP modes have been added besides Team Deathmatch and Last Stickman Standing! Gun Game: Weapons are put into a random order. Get multiple kills with the weapon as a team before moving onto the next one! (The number of kills per weapon can be changed) Soccer: All players are immune. Use Explosives to launch the ball into the opposing teams net! H.O.R.S.I.E Soccer: Same as soccer, but on a H.O.R.S.I.E! You can see H.O.R.S.I.E Soccer being made live here (https://www.twitch.tv/videos/2579381902?collection=gpvqPRaVSxi2cg)

Hats and Tombstones added

I’ve added more Hats and Tombstones, each with their own unlock condition! If you have unlocked the Golden Goose and Golden Top Hat, you will keep them. If you do not have them, it will hide them so they aren’t shown as locked.

40 achievements added

I added 40 achievements! Ranging from basic stuff like drawing a skin to harder things like completing a level without firing a single shot!

Grapple length indicator (gets explained in tutorial as well)

I added an indicator for how long your grapple will be before turning into a swing. The swing would always happen at the end of the grapple but it was almost unpredictable. This indicator makes it feel a lot smoother. If you don’t like it, you can turn it off in the settings.

Streamer mode (file explorer option)

Added an option to use an alternate prompt instead of opening file explorer when opening images. This is directed primarily at streamers that don’t want their file explorer shown on stream.

Lobby Ready up system

Added a Ready Up system for the lobby. When the host starts a match in multiplayer, it used to just start. Now it waits for

Redesigned PvP Mission Select

Something no one ever saw was the PvP Mission select, but it looks a lot cleaner than it did before. And it gives a more clear indication of how to alter game settings and mutators. (It also makes it easier for me to add mutators per mode)

Original Soundtrack added for 4/8 levels!

The original soundtrack has been added for half of the levels currently in the game!

Redid the Lore

None of you have seen the lore since it was added after the demo, but I changed it drastically to be more serious and explain the origin of The Stickman and why you are on this journey.

A Slight Style Change

While messing with how to make the game more stylistic, I accidentally created a material bug on the stickman which looked really good. So I applied it to the rest of the game to help it look a little more stylized.

Numerous bug fixes with creative, audio, and more

And last but not least, SO many bugs have been fixed to make The Stickman a smoother experience.

Release Date Pushed Back Slightly

As much as I want to release The Stickman this year, I have to focus on school right now and release sometime after winter break.

For a Full Breakdown check out this video which goes into more detail on some of these things

View store page

Next month I should have more quality of life updates, another PvP map, some localization, and an updated trailer and store page with the new style!

Source

Steam News / 31 October 2025

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